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Thread: Dancing ANTI KS Action

  1. #1
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    Dancing ANTI KS Action

    Is there anyone who could make one version for Ibot of that anti KS that dancing when players around, for mages?
    Tks

  2. #2
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    bump please

  3. #3
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    If you mean change direction if a player is infront of you:

    Code:
    local function isPlayerOnTile(POSITION_X, POSITION_Y, POSITION_Z)
        local TILE_DATA = gettile(POSITION_X, POSITION_Y, POSITION_Z)
        
        for CURRENT_INDEX = 0, TILE_DATA.count - 1 do
            if (TILE_DATA.items[CURRENT_INDEX].id == 99 and TILE_DATA.items[CURRENT_INDEX].count <= 0x40000000) then
                return true
            end
        end
        
        return false
    end
    
    
    if (30 >= target.hppc and target.id > 0 and paround(4) > 0) then
        local POSITIONS, FREE_DIRECTIONS = {{X = 0, Y = -1, DIR = [[n]]}, {X = 1, Y = 0, DIR = [[e]]}, {X = 0, Y = 1, DIR = [[s]]}, {X = -1, Y = 0, DIR = [[w]]}}, {}
            
        if (isPlayerOnTile(posx + POSITIONS[getcreature(id).direction + 1].X, posy + POSITIONS[getcreature(id).direction + 1].Y, posz)) then
            for _, POSITION in ipairs(POSITIONS) do
                if (not isPlayerOnTile(posx + POSITION.X, posy + POSITION.Y, posz)) then
                    table.insert(FREE_DIRECTIONS, POSITION.DIR)
                end
            end
            
            if(#FREE_DIRECTIONS > 0) then
                local TURN_DIRECTION = FREE_DIRECTIONS[math.random(#FREE_DIRECTIONS)]
    
    
                while ((({[[n]], [[e]], [[s]], [[w]]})[getcreature(id).direction + 1]) ~= TURN_DIRECTION) do
                    turn(TURN_DIRECTION) wait(25, 75)
                end
            end
        end
    end
    Credits to Sirmate

  4. #4
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    Quote Originally Posted by soder View Post
    If you mean change direction if a player is infront of you:

    Code:
    local function isPlayerOnTile(POSITION_X, POSITION_Y, POSITION_Z)
        local TILE_DATA = gettile(POSITION_X, POSITION_Y, POSITION_Z)
        
        for CURRENT_INDEX = 0, TILE_DATA.count - 1 do
            if (TILE_DATA.items[CURRENT_INDEX].id == 99 and TILE_DATA.items[CURRENT_INDEX].count <= 0x40000000) then
                return true
            end
        end
        
        return false
    end
    
    
    if (30 >= target.hppc and target.id > 0 and paround(4) > 0) then
        local POSITIONS, FREE_DIRECTIONS = {{X = 0, Y = -1, DIR = [[n]]}, {X = 1, Y = 0, DIR = [[e]]}, {X = 0, Y = 1, DIR = [[s]]}, {X = -1, Y = 0, DIR = [[w]]}}, {}
            
        if (isPlayerOnTile(posx + POSITIONS[getcreature(id).direction + 1].X, posy + POSITIONS[getcreature(id).direction + 1].Y, posz)) then
            for _, POSITION in ipairs(POSITIONS) do
                if (not isPlayerOnTile(posx + POSITION.X, posy + POSITION.Y, posz)) then
                    table.insert(FREE_DIRECTIONS, POSITION.DIR)
                end
            end
            
            if(#FREE_DIRECTIONS > 0) then
                local TURN_DIRECTION = FREE_DIRECTIONS[math.random(#FREE_DIRECTIONS)]
    
    
                while ((({[[n]], [[e]], [[s]], [[w]]})[getcreature(id).direction + 1]) ~= TURN_DIRECTION) do
                    turn(TURN_DIRECTION) wait(25, 75)
                end
            end
        end
    end
    Credits to Sirmate

    Ill try, thanks

  5. #5
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    I tryed here, but does it need to be targeting any monster to work , bcuz I try without targeting and it didnt work, so idk, cant test it now.
    thanks

  6. #6
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    it work very well, dont forget to say that u can change the life percentage to change direction,
    thanks again

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