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Thread: Added shootarearune(name/id rune, int amoutMobs, array string mobs). example

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    Added shootarearune(name/id rune, int amoutMobs, array string mobs). example

    Hey,
    Can u give us an example and explain what it is exactly doing?
    And also how to make it work with targeting ?

    I really need this

    Thanks!
    Finally souleaters will be back!

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    targeting should only be keep away
    PHP Code:
    shootarearune('avalanche rune'3'Souleater'' Mutated Tiger''Mutated Rat'
    Last edited by Ithrix; 09-16-2012 at 05:03 AM.

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    I think it should be "avalanche rune"/"great fireball rune" or the ID's.

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    Ok so it should be like :
    Action > If 1 mob on screen then settargeting for example exori vis
    if more or 2 then :
    shootarearune('avalanche', 3, 'Souleater', ' Mutated Tiger', 'Mutated Rat')

    What '3' stands for?

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    3 is the amount of monsters that should be in the area.
    Last edited by soder; 09-16-2012 at 04:38 AM.

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    "avalanche rune"

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    Quote Originally Posted by Ikalos View Post
    Ok so it should be like :
    Action > If 1 mob on screen then settargeting for example exori vis
    if more or 2 then :
    shootarearune('avalanche', 3, 'Souleater', ' Mutated Tiger', 'Mutated Rat')

    What '3' stands for?

    dude did you even bother to read what params are you passing to the function? lol its pretty obvious that int amountMobs will be the number of monsters ?

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    Yeah but on screen or that GFB will reach?
    I am not that dumb Just asking!

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    I would do it like this, it's nothing major just makes it less "messy".

    PHP Code:
    local monsters = {"Souleater""Mutated Tiger""Mutated Rat"}
    shootarearune("Avalanche Rune"3unpack(monsters)) 

    //Eli missed 'e' :P
    Last edited by Eli; 09-16-2012 at 09:32 AM.

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    In this way will it not shoot if there are players on screen or do you need to add some extra lines to this code?

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