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Thread: Poison/Fire Fields

  1. #1
    Normal User AcidAlchamy's Avatar
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    Poison/Fire Fields

    Anyone figured out a way to outwit someone whos throwing fire or poison fields under you?

    It seems to be the only way I can really get trapped. Anyone got any ideas to get passed this?
    Or is there a script to overcome this Problem?

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  2. #2
    Focus Group MoS's Avatar
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    Quote Originally Posted by AcidAlchamy View Post
    Anyone figured out a way to outwit someone whos throwing fire or poison fields under you?

    It seems to be the only way I can really get trapped. Anyone got any ideas to get passed this?
    Or is there a script to overcome this Problem?
    have u tried to add fire id? get some action to see the id... and add it :/
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  3. #3
    Normal User AcidAlchamy's Avatar
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    I know the ID but it still gets you stuck; if a monster is attacked outside of the firefield; he wont walk on the fire even if its added.
    Also I think what would be better is if we had a Destroy Field Rune Script for whenever the fields are on the screen.

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  4. #4
    Focus Group MoS's Avatar
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    using Reach/Approach option? if not... you will get stuck
    Last edited by MoS; 09-24-2012 at 05:14 AM. Reason: correct, i/you
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  5. #5
    Normal User AcidAlchamy's Avatar
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    Never tried that actually...Im going to try that right now, if the guy comes and kill the char; i dont care really lol. Lesson learned. Cause I dont mind finding out if it works or not. If it does I'll +Rep you
    if it doesnt, then we're stil in search of a Destroy Fields script

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  6. #6
    Focus Group MoS's Avatar
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    so, did it work? cause here its fine, ppl already tried to trap me few times... and then gave up haha
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    Credits goes to sirmate.
    Code:
    -- Credits to SIRMATE.
    -- [[ INIT START ]] --
    	local CONFIG = {
    		FIRE_FIELDS_IDS = {2118, 2119}, -- Add all field IDs here.
    	}
    -- [[ INIT END ]] --
    
    local DESTROYED_FIRE_FIELD = false
    
    for POSITION_X, POSITION_Y, POSITION_Z in Tile.ScreenArea() do
    	if (Tile.GetByPosition(POSITION_X, POSITION_Y, POSITION_Z):isItemOn(CONFIG.FIRE_FIELDS_IDS)) then
    		System.PauseWalking(3000)
    		Self.UseItemOnGround("destroy field rune", POSITION_X, POSITION_Y, POSITION_Z)
    		System.Wait(Self.CoolDown(SPELL_GROUP_SUPPORT))
    		
    		DESTROYED_FIRE_FIELD = true
    	end
    end
    
    if (DESTROYED_FIRE_FIELD) then
    	System.PauseWalking(0)
    end

  8. #8
    Focus Group MoS's Avatar
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    Quote Originally Posted by soder View Post
    Credits goes to sirmate.
    Code:
    -- Credits to SIRMATE.
    -- [[ INIT START ]] --
    	local CONFIG = {
    		FIRE_FIELDS_IDS = {2118, 2119}, -- Add all field IDs here.
    	}
    -- [[ INIT END ]] --
    
    local DESTROYED_FIRE_FIELD = false
    
    for POSITION_X, POSITION_Y, POSITION_Z in Tile.ScreenArea() do
    	if (Tile.GetByPosition(POSITION_X, POSITION_Y, POSITION_Z):isItemOn(CONFIG.FIRE_FIELDS_IDS)) then
    		System.PauseWalking(3000)
    		Self.UseItemOnGround("destroy field rune", POSITION_X, POSITION_Y, POSITION_Z)
    		System.Wait(Self.CoolDown(SPELL_GROUP_SUPPORT))
    		
    		DESTROYED_FIRE_FIELD = true
    	end
    end
    
    if (DESTROYED_FIRE_FIELD) then
    	System.PauseWalking(0)
    end
    thats a destroy fields action??? can be used to get loots when ppl throw fields on it also?
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  9. #9
    Normal User AcidAlchamy's Avatar
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    In technicality you probably can

    Today this happened in my life
    Daisy born September 25,2012 @06.23am
    7lbs 14oz (3,565gm) 19in (48cm)

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  10. #10
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    Quote Originally Posted by AcidAlchamy View Post
    In technicality you probably can

    Today this happened in my life
    Daisy born September 25,2012 @06.23am
    7lbs 14oz (3,565gm) 19in (48cm)
    Congratulations Chris! :-D

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