Well, I'm trying to do an alternative way of luring to a point only under certain circumstances, but in a way it fails.

Code:
local MONSTERS = {"monster1", "2", "3"}

Changes Stance & Targeting On --> Works

setsettings("Settings\\Targeting\\Monsters\\Category A\\ListSettings\\Setting0\\AttackMode", "Stand\Offensive")
settargeting('on')

If More >= 2 monsters waits --> Works
if (maround(8, false, unpack(MONSTERS)) >= 2) and (Creature:DistanceFromSelf(unpack(MONSTERS)) >= 3) then
wait(2222,3333)
end

The next two somehow don't want to work properly, they change stance to chase even if >= 2 monsters AND distance is bigger than 1 or 0 (tried both).
if (maround(7, false, unpack(MONSTERS)) <= 2) then
setsettings("Settings\\Targeting\\Monsters\\Category A\\ListSettings\\Setting0\\AttackMode", "Chase\Offensive")
end


if (maround(7, false, unpack(MONSTERS)) >= 2) and (Creature:DistanceFromSelf(unpack(MONSTERS)) <= 0)then
    setsettings("Settings\\Targeting\\Monsters\\Category A\\ListSettings\\Setting0\\AttackMode", "Chase\Offensive")
end
Has anyone got an idea how to make this work? Or a better idea for luring monsters that run away on low hp and are likely to retarget