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Thread: safe exori flam

  1. #1
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    Question safe exori flam

    Hi,
    Im wondering is there a way to make an action if players are around 2 sqm I wont use exori flam to atk monsters I tried to make one but I suck at making actions.

    Thanks

    This is what I tried

    local creaturesToHit = {'Death Blob', 'Mercury Blob', 'Acid Blob', 'Mutated Human', 'Mutated Bat', 'Mutated Rat', 'Slime'}

    if (maround(7, unpack(creaturesToHit)) then
    if (paround(2, true) == 0) then
    if cancast('exori flam') then
    cast('exori flam')
    wait(30, 90)
    wait(90, 120)
    end
    end
    Last edited by Rizzobb; 10-21-2012 at 04:39 PM.

  2. #2
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    PHP Code:
    local creaturesToHit = {'Death Blob''Mercury Blob''Acid Blob''Mutated Human''Mutated Bat''Mutated Rat''Slime'}

    if (
    maround(7unpack(creaturesToHit)) and (paround(2true) == 0) and cancast('exori flam'then
        cast
    ('exori flam'wait(300900)
    end 
    Last edited by soder; 10-21-2012 at 06:53 PM.

  3. #3
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    Thanks! much appreciated

  4. #4
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    Does it work?

    how does ur targeting look?
    Last edited by bareq; 10-21-2012 at 06:59 PM.

  5. #5
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    Better version:
    PHP Code:
    local creaturesToHit = {'Death Blob''Mercury Blob''Acid Blob''Mutated Human''Mutated Bat''Mutated Rat''Slime'}

    for 
    1#creaturesToHit do
        
    if (target.name == creaturesToHit[i]) and (target.isshootable) and (target.dist <= 3) and (paround(2true) == 0) and (cancast("exori flam")) then
            cast
    ("exori flam")
        
    end
    end 

  6. #6
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    Better solution would be to add the strike spells to targeting and just use the player on screen safety setting...

    This action also looks quite familiar...

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