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Thread: Change Boh/Soft

  1. #1
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    Red face Change Boh/Soft

    Help, with refill if possible

  2. #2
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    local DEFAULT_BOOTS = 'boots of haste' --Name of normal boots
    local CONSIDER_TYPE = 1 --[[ 1 = mp pc, 2 = hp pc, 3 = mp exact, 4 = hp exact ]]
    local CONSIDER_EQUIP = {60, 85} -- Value to equip soft boots
    local CONSIDER_UNEQUIP = {99, 100} -- Value to unequip soft boots

    --[[ ENGINE ]]
    local SCRIPT_INFO = "Name: Soft Boots Changer/nVersion: 1.2.0 beta/nAuthor: sirmate"
    local NORMAL_BOOTS_ID = itemid(DEFAULT_BOOTS)
    local RANDOM_EQUIP = math.random(CONSIDER_EQUIP[1], CONSIDER_EQUIP[2])
    local RANDOM_UNEQUIP = math.random(CONSIDER_UNEQUIP[1], CONSIDER_UNEQUIP[2])
    local HP_MP_VALUES = {mppc, hppc, mp, hp}

    if (boots == 3549) and (pzone == true or HP_MP_VALUES[CONSIDER_TYPE] >= RANDOM_UNEQUIP) then
    if (itemcount(DEFAULT_BOOTS) > 0) then
    moveitems(NORMAL_BOOTS_ID, "all", "Boots", 1)
    wait(1100, 1200)
    else
    moveitems(boots, "Boots", "all", 1)
    wait(1000, 1200)
    end
    elseif (boots == 6530 or boots == 0) then
    if (HP_MP_VALUES[CONSIDER_TYPE] <= RANDOM_EQUIP) and (pzone == false) and (itemcount(6529) > 0) then
    moveitems(6529, "all", "Boots", 1)
    wait(1000, 1200)
    elseif (itemcount(NORMAL_BOOTS_ID) > 0) then
    moveitems(NORMAL_BOOTS_ID, "all", "Boots", 1)
    wait(1000, 1200)
    elseif (boots > 0) then
    moveitems(boots, "Boots", "all", 1)
    wait(1000, 1200)
    end
    elseif (boots == NORMAL_BOOTS_ID) and (HP_MP_VALUES[CONSIDER_TYPE] <= RANDOM_EQUIP) and (pzone == false) and (itemcount(6529) > 0) then
    moveitems(6529, "all", "Boots", 1)
    wait(1000, 1200)
    end

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