Results 1 to 3 of 3

Thread: run when xx monster

  1. #1
    Normal User
    Join Date
    May 2012
    Posts
    105
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)
    Reputation
    11
    Rep Power
    5

    run when xx monster

    need good action :

    when 5 monster " xxx ", "xxx" ------------ where xxx names monster
    on screen then set targeting off
    else
    settargeting on


    can someone help me with that ?

  2. #2
    Banned
    Join Date
    May 2012
    Location
    P[r]oland
    Posts
    321
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)
    Reputation
    21
    Rep Power
    0
    if maround("Ferumbras") >= 6 then
    settargeting("off")
    wait(200,600)
    end

    try it
    (you should add to this acction where character have to go because if u use that u it will stay and do nothing xD
    Last edited by ovvner91; 11-15-2012 at 09:16 PM.

  3. #3
    iBot User
    Join Date
    Jun 2012
    Posts
    517
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    4 Post(s)
    Reputation
    132
    Rep Power
    7
    PHP Code:
    local MonsterToConsider = {'Bug''Rat'}
    local MonsterAmount 5

    if maround(10unpack(MonsterToConsider)) >= MonsterAmount then
    settargeting
    ('off')
    wait (500010000)
    elseif 
    maround(10unpack(MonsterToConsider)) < MonsterAmount then
    settargeting
    ('on')
    wait (500010000)
    end 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •