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Thread: I need a GFB action script (when 3 monsters use GFB on them).

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    I need a GFB action script (when 3 monsters use GFB on them).

    Hi.
    Obviously like in the title. I would like to use GFB script on dwarf guards when 3 guards will be attacking me.
    Can someone find or make this script for me? I playing on non pvp server, so doesn't matter about other players.
    Just like this if 3 dwarf guards use gfb on them ; D
    It's very important.
    Thanks.

  2. #2
    Normal User Balbek's Avatar
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    PHP Code:
    shootarearune("great fireball rune"3"dwarf guard"

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    how it's working??

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    Normal User Balbek's Avatar
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    will shoot gfb on 3 dwarf guards

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    u can do that stuff in targeting i guess, dont need action for it

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    iBot User zedendagua's Avatar
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    Quote Originally Posted by Balbek View Post
    PHP Code:
    shootarearune("great fireball rune"3"dwarf guard"
    "living and learning" good to know that

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    PHP Code:
    --[[ CONFIG START ]]--
    RULES RULES or {
        {
            
    CREATURES CREATURES or {
                    
    "Frost Dragon",
                    
    "Frost dragon hatchling"
                
    },
            
    SPELLS SPELLS or {
                {
                    
    ATTACK "exori vis",
                    
    ENABLED true
                    
    HPPC 0
                    
    MIN_MOB 1
                    
    DIST 3,
                    
    CONSIDER_PLAYERS false,
                },
                {
                    
    ATTACK "exori gran vis",
                    
    ENABLED true
                    
    HPPC 3
                    
    MIN_MOB 1
                    
    DIST 3,
                    
    CONSIDER_PLAYERS false,
                },
                {
                    
    ATTACK "thunderstorm rune",
                    
    ENABLED true
                    
    HPPC 10
                    
    MIN_MOB 2
                    
    DIST 5,
                    
    CONSIDER_PLAYERS true,
                },
                {
                    
    ATTACK "exevo gran mas vis",
                    
    ENABLED true
                    
    HPPC 0
                    
    MIN_MOB 6
                    
    DIST 4,
                    
    CONSIDER_PLAYERS true,
                },
            },
        },
        { 
            
    CREATURES CREATURES or {
                    
    "Giant Spider"
                
    },
            
    SPELLS SPELLS or {
                {
                    
    ATTACK "exori flam",
                    
    ENABLED true
                    
    HPPC 0
                    
    MIN_MOB 0
                    
    DIST 3,
                    
    CONSIDER_PLAYERS false,
                },
            },
        },
    }
    --[[ 
    CONFIG END ]]--

    SCRIPT SCRIPT or {
        
    AUTHOR "soder",
        
    VERSION "1.0",
        
    NAME "Spell/Rune shooter",
    }

    -- DO 
    NOT TOUCH BELOW UNLESS YOU KNOW WHAT YOURE ACTUALLY DOING --
    AREA_RUNES AREA_RUNES or {"great fireball rune","stoneshower rune","avalanche rune","thunderstorm rune"}

    if 
    target.id 0 then
        
    for #RULES, 1, -1 do
            
    for #RULES[i].SPELLS, 1, -1 do
                
    if (RULES[i].SPELLS[j].ENABLED) and (table.find(RULES[i].CREATURES,target.name)) and (target.isshootablethen
                    
    if (target.dist <= RULES[i].SPELLS[j].DIST) and (itemcount(RULES[i].SPELLS[j].ATTACK) > 0) and (table.find(AREA_RUNES,RULES[i].SPELLS[j].ATTACK)) and (target.hppc >= RULES[i].SPELLS[j].HPPC) and (maround(5falseunpack(RULES[i].CREATURES)) >= RULES[i].SPELLS[j].MIN_MOB) and (not(RULES[i].SPELLS[j].CONSIDER_PLAYERS) or ((paround(10,true) == 0) and (lasttimeplayeronscreen >= 10000))) then 
                        
    while (Self.CoolDown(SPELL_GROUP_ATTACK) == 0) and (itemcount(RULES[i].SPELLS[j].ATTACK) > 0) and (shootarearune(RULES[i].SPELLS[j].ATTACKRULES[i].SPELLS[j].MIN_MOB,unpack(RULES[i].CREATURES))) do
                            
    shootarearune(RULES[i].SPELLS[j].ATTACKRULES[i].SPELLS[j].MIN_MOB,unpack(RULES[i].CREATURES)) System.Wait(150200)
                            
    updateworld()
                        
    end
                        
    break
                    elseif (
    target.dist <= RULES[i].SPELLS[j].DIST) and not (table.find(AREA_RUNES,RULES[i].SPELLS[j].ATTACK)) and (target.hppc >= RULES[i].SPELLS[j].HPPC) and (maround(5falseunpack(RULES[i].CREATURES)) >= RULES[i].SPELLS[j].MIN_MOB) and (not(RULES[i].SPELLS[j].CONSIDER_PLAYERS) or ((paround(10,true) == 0) and (lasttimeplayeronscreen >= 10000))) and (cancast(RULES[i].SPELLS[j].ATTACK)) then 
                        cast
    (RULES[i].SPELLS[j].ATTACK)
                        
    System.Wait(Self.CoolDown(SPELL_GROUP_ATTACK))
                        break
                    
    end
                end
            end
        end
    end 

    Author: Soder

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