Checking if go Massacre
You'll put this option on the setup:
Then, you'll have to create 1 action before the Massacre hunt to check, and another waypoint after it on the same place (or close) you created the first one (the action to check if go to the hunt)
Rename the waypoint after the Massacre Hunt to "LeaveMassacre" and put this code on the action before the hunt to check if it'll go or not:
if not MassHunt then
Create the variables on the setup, like:
And create an action on the start of the script with this:
MainBP = 'backpack of holding'
SupplyBP = 'grey backpack'
LootBP = 'crown backpack'
GoldBP = 'jewelled backpack'
openitem(SupplyBP, MainBP, true)
openitem(LootBP, MainBP, true)
openitem(GoldBP, MainBP, true)
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