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Thread: How to avoid spectral scum?

  1. #1
    Normal User k1kilian's Avatar
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    How to avoid spectral scum?

    How can I avoid being traped by them? Thanks!

  2. #2
    Normal User RafiXWPT's Avatar
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    u can't, just go for scum bag and destroy them >.>

  3. #3
    Normal User k1kilian's Avatar
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    ok I solved it just by setting targeting off in the city.

  4. #4
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    Quote Originally Posted by k1kilian View Post
    ok I solved it just by setting targeting off in the city.
    May I ask you how I turn of targeting only in the city?

  5. #5
    Normal User Tamagoczi's Avatar
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    Its easy just put this action in waypoints in city
    Code:
    wait(100)
    settargeting('off')
    after leave city or in resp
    Code:
    wait(100)
    settargeting('on')

  6. #6
    iBot User pink_panther's Avatar
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    I have an action for it.


    PHP Code:
    if posz == and maround(false"Spectral Scum") > 0 then  
    settargeting
    ("off")  
    else  
    settargeting("on")  
    end 

  7. #7
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    Quote Originally Posted by pink_panther View Post
    I have an action for it.


    PHP Code:
    if posz == and maround(false"Spectral Scum") > 0 then  
    settargeting
    ("off")  
    else  
    settargeting("on")  
    end 
    And where should I put this?

  8. #8
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    Quote Originally Posted by Tamagoczi View Post
    Its easy just put this action in waypoints in city
    Code:
    wait(100)
    settargeting('off')
    after leave city or in resp
    Code:
    wait(100)
    settargeting('on')
    Quote Originally Posted by pink_panther View Post
    I have an action for it.


    PHP Code:
    if posz == and maround(false"Spectral Scum") > 0 then  
    settargeting
    ("off")  
    else  
    settargeting("on")  
    end 
    Guys where should I put it? Please take a look at my code:
    Code:
      
        
          Action 32824 31249 7
          Node 32339 32836 7
          Stand 32339 32839 8
          Stand 32336 32838 6
          Stand 32339 32836 7
          Action 32339 32836 7 if not islocation() then gotolabel("Bank") else;closewindows();closewindows();closewindows();while windowcount(mainBp) < 1 do;closewindows();wait(2000,3000);openitem(mainBp,"back",true,0);wait(700,1450);resizewindows();wait(700,1450);end;;npcsay("hi");wait(300,450);npcsay("deposit all");wait(300,450);npcsay("yes");wait(300,450);;if ((maxHp-itemcount(nameHp))*priceHp) > 0 then;npcsay("withdraw "..((maxHp-itemcount(nameHp))*priceHp));wait(300,450);npcsay("yes");wait(300,450);end;;if ((maxMp-itemcount(nameMp))*priceMp) > 0 then;npcsay("withdraw "..((maxMp-itemcount(nameMp))*priceMp));wait(300,450);npcsay("yes");wait(300,450);end;;if extraGp > 0 then;npcsay("withdraw "..extraGp);wait(300,450);npcsay("yes");wait(300,450);end;;npcsay("balance");wait(1300,1650);npcsay("bye");wait(200,450);updateworld();;end
          Node 32346 32810 7
          Stand 32346 32810 7
          Action 32346 32810 7 if not islocation() then gotolabel("PotionShop") else;;npcsay("hi");wait(300,450);while (itemcount(285)+itemcount(284)+itemcount(283)) > 9 do;npcsay('vials');wait(300,450);npcsay('yes');wait(300,450);end;npcsay('trade');wait(900,1350);buyitemsupto(nameMp,maxMp,itemcount(nameMp));wait(900,1350);buyitemsupto(nameHp,maxHp,itemcount(nameHp));wait(900,1350);;end
          Node 32350 32810 7
          Action 32790 31249 7 closewindows();closewindows();closewindows();while windowcount() < 3 do;closewindows();wait(2000,3000);openitem(mainBp,"back",true,0);wait(700,1450);openitem(lootBp,mainBp,true,0);wait(700,1450);openitem(goldBp,mainBp,true,0);wait(700,1450);resizewindows();wait(700,1450);end
          Node 32347 32856 7
          Stand 32343 32832 6
          Stand 32347 32856 7
          Action 32347 32856 7 if islocation(2) then ;reachcreature("Captain Waverider");wait(300,450);npcsay("hi");wait(300,450);npcsay("peg leg");wait(300,450);npcsay("yes");wait(300,450);else end
          Stand 32340 32537 7
          Stand 32359 32901 7
          Action 32359 32901 7 if not islocation() then gotolabel("ReachIsland") end
          Node 32383 32970 7
          Stand 32383 32970 7
          Action 32383 32971 7 if islocation(3) then;;local X = 32383 -- Pos X of Wpt;local Y = 32971 -- Pos Y of Wpt;local State1 = 606 -- ID of Wpt in first state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);local State2 = 607 -- ID of Wpt in second state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);;while toptileitem(X,Y,posz) ~= State1 and toptileitem(X,Y,posz) ~= State2 do ;reachlocation(X,Y,posz) ;wait(500) ;moveitems(toptileitem(X,Y,posz), ground(X,Y,posz), ground(posx,posy,posz), 100) ;end  ;;end;
          Shovel 32383 32971 7
          Stand 32383 32971 7
          Node 32429 32976 8
          Stand 32429 32976 8
          Action 32429 32976 8 if islocation(3) then;;local X = 32430 -- Pos X of Wpt;local Y = 32976 -- Pos Y of Wpt;local State1 = 606 -- ID of Wpt in first state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);local State2 = 607 -- ID of Wpt in second state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);;while toptileitem(X,Y,posz) ~= State1 and toptileitem(X,Y,posz) ~= State2 do ;reachlocation(X,Y,posz) ;wait(500) ;moveitems(toptileitem(X,Y,posz), ground(X,Y,posz), ground(posx,posy,posz), 100) ;end  ;;end
          Shovel 32430 32976 8
          Stand 32430 32976 8
          Node 32430 32976 9
          Action 32430 32976 9 if posz ~= 9 then gotolabel("ReachHunt") end
          Node 32428 32974 9
          Node 32411 32932 9
          Node 32396 32957 9
          Node 32398 32945 9
          Stand 32398 32945 9
          Action 32398 32945 9 if islocation(3) then;;local X = 32398 -- Pos X of Wpt;local Y = 32944 -- Pos Y of Wpt;local State1 = 606 -- ID of Wpt in first state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);local State2 = 607 -- ID of Wpt in second state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);;while toptileitem(X,Y,posz) ~= State1 and toptileitem(X,Y,posz) ~= State2 do ;reachlocation(X,Y,posz) ;wait(500) ;moveitems(toptileitem(X,Y,posz), ground(X,Y,posz), ground(posx,posy,posz), 100) ;end  ;;end
          Shovel 32398 32944 9
          Stand 32398 32944 9
          Node 32388 32920 10
          Stand 32388 32920 10
          Action 32388 32920 10 if islocation(3) then;;local X = 32387 -- Pos X of Wpt;local Y = 32920 -- Pos Y of Wpt;local State1 = 606 -- ID of Wpt in first state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);local State2 = 607 -- ID of Wpt in second state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);;while toptileitem(X,Y,posz) ~= State1 and toptileitem(X,Y,posz) ~= State2 do ;reachlocation(X,Y,posz) ;wait(500) ;moveitems(toptileitem(X,Y,posz), ground(X,Y,posz), ground(posx,posy,posz), 100) ;end  ;;end
          Shovel 32387 32920 10
          Stand 32387 32920 10
          Node 32411 32911 11
          Rope 32411 32911 11
          Node 32397 32879 10
          Rope 32397 32879 10
          Node 32366 32936 9
          Node 32347 32908 9
          Stand 32347 32908 9
          Action 32347 32908 9 if islocation(3) then;;local X = 32347 -- Pos X of Wpt;local Y = 32907 -- Pos Y of Wpt;local State1 = 606 -- ID of Wpt in first state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);local State2 = 607 -- ID of Wpt in second state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);;while toptileitem(X,Y,posz) ~= State1 and toptileitem(X,Y,posz) ~= State2 do ;reachlocation(X,Y,posz) ;wait(500) ;moveitems(toptileitem(X,Y,posz), ground(X,Y,posz), ground(posx,posy,posz), 100) ;end  ;;end
          Shovel 32347 32907 9
          Stand 32347 32907 9
          Node 32357 32929 10
          Node 32347 32907 10
          Rope 32347 32907 10
          Node 32343 32949 9
          Node 32376 32962 9
          Stand 32376 32962 9
          Action 32376 32962 9 if islocation(3) then;;local X = 32376 -- Pos X of Wpt;local Y = 32961 -- Pos Y of Wpt;local State1 = 606 -- ID of Wpt in first state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);local State2 = 607 -- ID of Wpt in second state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);;while toptileitem(X,Y,posz) ~= State1 and toptileitem(X,Y,posz) ~= State2 do ;reachlocation(X,Y,posz) ;wait(500) ;moveitems(toptileitem(X,Y,posz), ground(X,Y,posz), ground(posx,posy,posz), 100) ;end  ;;end
          Shovel 32376 32961 9
          Stand 32376 32961 9
          Stand 32380 32957 10
          Action 32380 32957 10 if islocation(3) then;;local X = 32380 -- Pos X of Wpt;local Y = 32956 -- Pos Y of Wpt;local State1 = 606 -- ID of Wpt in first state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);local State2 = 607 -- ID of Wpt in second state (Levers, Holes, Ect have 2 States: Open and Closed, thus we need to add 2 ID's);;while toptileitem(X,Y,posz) ~= State1 and toptileitem(X,Y,posz) ~= State2 do ;reachlocation(X,Y,posz) ;wait(500) ;moveitems(toptileitem(X,Y,posz), ground(X,Y,posz), ground(posx,posy,posz), 100) ;end  ;;end
          Shovel 32380 32956 10
          Stand 32380 32956 10
          Rope 32380 32956 11
          Rope 32376 32961 10
          Node 32411 32975 9
          Action 32820 31116 7 if (itemcount(nameMp) < minMp or itemcount(nameHp) < minHp or cap < minCap) then gotolabel("LeaveHunt") else gotolabel("HuntStart") end;
          Action 32411 32976 9 Gotolabel("HuntStart")
          Node 32430 32976 9
          Rope 32430 32976 9
          Node 32383 32971 8
          Rope 32383 32971 8
          Node 32359 32901 7
          Stand 32359 32900 7
          Stand 32340 32538 7
          Action 32340 32538 7 if not islocation() then gotolabel("LeaveHunt") end
          Stand 32359 32900 7
          Node 32349 32622 7
          Stand 32316 32702 7
          Action 32349 32622 7 if islocation(2) then ;reachcreature("Sebastian");wait(300,450);npcsay("hi");wait(300,450);npcsay("passage");wait(300,450);npcsay("yes");wait(300,450);else end
          Stand 32316 32702 7
          Action 32316 32702 7 if not islocation() then gotolabel("LeaveIsland") end
          Node 32312 32794 7
          Node 32336 32839 7
          Stand 32336 32838 7
          Stand 32336 32836 6
          Action 32336 32836 6 if not islocation() then gotolabel("ReachDepo") end
          Action 32791 31244 6 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "no")
          Action 32271 31138 7 closewindows();closewindows();wait(700,1450);while windowcount() < 2 do;closewindows();closewindows();wait(2000,3000);openitem(mainBp,"back",true,0);wait(700,1450);openitem(lootBp,mainBp,true,0);wait(700,1450);resizewindows();wait(700,1450);end
          Action 32792 31247 6 while windowcount("Depot Chest") == 0 do;reachgrounditem("depot");wait(900,1350);openitem("depot");wait(900,1350);openitem("Depot Chest","Locker",false);wait(900,1350);end;openitem(stashBp, "depot chest");;
          Action 32306 32865 7 lastonto = 0;local sitems = {unpack(Stackable)};local _nexti = true;for i,j in pairs(sitems) do;   _nexti = true;   while itemcount(sitems[i], lootBp) > 0 and _nexti do;      _nexti = moveitemsonto(sitems[i], lootBp, stackableBp, 100, lastonto);      wait(400,500);   end;end;;;;;
          Action 32306 32865 7 lastonto = 0;local sitems = {unpack(nonStackable)};local _nexti = true;for i,j in pairs(sitems) do;   _nexti = true;   while itemcount(sitems[i], lootBp) > 0 and _nexti do;      _nexti = moveitemsonto(sitems[i], lootBp, nonstackableBp, 100, lastonto);      wait(400,500);   end;end
          Action 32271 31138 7 if itemcount(lootBp, lootBp) > 0 then;openitem(lootBp, lootBp, false,0);wait(900,1350);gotolabel(wpt.id-2);end
          Action 32791 31244 6 setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes")
          Node 32336 32837 6
          Stand 32336 32838 6
          Stand 32339 32839 8
          Action 32336 32839 7 if posz ~= 7 then gotolabel("LeaveDepo") end
          Action 32799 31246 7 gotolabel("Start")
        

  9. #9
    Normal User RafiXWPT's Avatar
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    even if u turn targeting off they can block u in city if there is a lot of them, the best idea is just destroy them via scum bag...

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