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Thread: Botting 80 lvls on script and now actions doesnt work

  1. #1
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    Botting 80 lvls on script and now actions doesnt work

    Code:
    if islocation() then
    uselever(33062,31527,10,2773)
    wait(500,1200)
    uselever(33062,31527,10,2772)
    end
    Can some1 solve this problem? Bot is just ignoring this action and going after

  2. #2
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    Loading script for knight and there action doesnt work too

    Code:
    -- [[ INIT START ]] --
        local CONFIG = {
            CREATURES = {"Dragon", "Dragon Lord"},
            
            PLAYERS = {
                ENABLED = true,
                DISTANCE = 14,
                FLOOR_DIFFERENCE = 1,
                SAFE_LIST = {"Bubble", "Eternal Oblivion"},
            },
            
            SPELLS = {
                --{NAME = "groundshaker", AMOUNT = 6},
                {NAME = "fierce berserk", AMOUNT = 3},
                {NAME = "berserk", AMOUNT = 2},
                {NAME = "front sweep", AMOUNT = 2},
                --{NAME = "annihilation", HP_PC = 45},
                {NAME = "brutal strike", HP_PC = 100},
                {NAME = "whirlwind throw", HP_PC = 100},
            },
        }
    
        -- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --
    
        SPELLS_CONFIG = SPELLS_CONFIG or {}
        LAST_FLOOR = LAST_FLOOR or Self.PositionZ()
        ATTACK_EXHAUST = ATTACK_EXHAUST or 0
        
        table.lower(CONFIG.CREATURES)
        
        local RESET_SPELLS_CONFIG = #CONFIG.SPELLS ~= #SPELLS_CONFIG
        
        if (not RESET_SPELLS_CONFIG) then
            for INDEX, SPELL_ENTRY in ipairs(CONFIG.SPELLS) do
                if (SPELL_ENTRY.NAME ~= SPELLS_CONFIG[INDEX].NAME or ((SPELL_ENTRY.AMOUNT and SPELL_ENTRY.AMOUNT ~= SPELLS_CONFIG[INDEX].AMOUNT) or (SPELL_ENTRY.HP_PC and SPELL_ENTRY.HP_PC ~= SPELLS_CONFIG[INDEX].HP_PC))) then
                    RESET_SPELLS_CONFIG = true
                    break
                end
            end
        end
        
        if (RESET_SPELLS_CONFIG) then
            SPELLS_CONFIG = {}
            
            local CURRENT_INDEX = 1
            
            while (#CONFIG.SPELLS >= CURRENT_INDEX) do
                CONFIG.SPELLS[CURRENT_INDEX].INFO = Spell.GetByWordsOrName(CONFIG.SPELLS[CURRENT_INDEX].NAME)
                
                if (not CONFIG.SPELLS[CURRENT_INDEX].INFO:isValid()) then
                    table.remove(CONFIG.SPELLS, CURRENT_INDEX)
                else
                    if (#CONFIG.SPELLS[CURRENT_INDEX].INFO:Condition() > 0 and table.find({"BIG_BEAM", "BIG_WAVE", "FRONT", "SMALL_BEAM", "SMALL_WAVE", "STRIKE"}, CONFIG.SPELLS[CURRENT_INDEX].INFO:Condition())) then
                        CONFIG.SPELLS[CURRENT_INDEX].NEED_DIRECTION = true
                    else
                        CONFIG.SPELLS[CURRENT_INDEX].NEED_DIRECTION = false
                    end
                    
                    CURRENT_INDEX = CURRENT_INDEX + 1
                end
            end
        end
    -- [[ INIT END ]] --
    
    if (Self.PositionZ() ~= LAST_FLOOR) then
        LAST_FLOOR, ATTACK_EXHAUST = Self.PositionZ(), System.TimeMilliseconds() + 2000
        return
    end
    
    if (System.TimeMilliseconds() > ATTACK_EXHAUST) then
        for _, SPELL_ENTRY in ipairs(CONFIG.SPELLS) do
            if (SPELL_ENTRY.INFO:isAbleToCast(nil, false)) then
                local ATTACKED = Creature.GetAttacked()
                
                if (SPELL_ENTRY.AMOUNT and (not CONFIG.PLAYERS.ENABLED or Self.PlayersAroundFloorIgnore(CONFIG.PLAYERS.DISTANCE, CONFIG.PLAYERS.FLOOR_DIFFERENCE, unpack(CONFIG.PLAYERS.SAFE_LIST)) == 0)) then
                    local HIGHEST_AMOUNT, BEST_DIRECTION = 0, Self.LookDirection()
                                
                    if (SPELL_ENTRY.NEED_DIRECTION) then
                        for DIRECTION, CREATURES_AMOUNT in pairs({[DIRECTION_NORTH] = 0, [DIRECTION_EAST] = 0, [DIRECTION_SOUTH] = 0, [DIRECTION_WEST] = 0}) do
                            CREATURES_AMOUNT = Self.MonstersAroundSpell(SPELL_ENTRY.INFO:Condition(), DIRECTION, unpack(CONFIG.CREATURES))
                            
                            if (CREATURES_AMOUNT > HIGHEST_AMOUNT or (CREATURES_AMOUNT >= HIGHEST_AMOUNT and DIRECTION == Self.LookDirection())) then
                                HIGHEST_AMOUNT, BEST_DIRECTION = CREATURES_AMOUNT, DIRECTION
                            end
                        end
                    else
                        HIGHEST_AMOUNT, BEST_DIRECTION = Self.MonstersAroundSpell(SPELL_ENTRY.INFO:Condition(), Self.LookDirection(), unpack(CONFIG.CREATURES)), Self.LookDirection()
                    end
                    
                    if (HIGHEST_AMOUNT >= SPELL_ENTRY.AMOUNT) then
                        while (Self.LookDirection() ~= BEST_DIRECTION) do
                            Self.Turn(BEST_DIRECTION)
                            System.Wait(25, 75)
                        end
                        
                        if (SPELL_ENTRY.INFO:CastSpell()) then
                            System.Wait(Self.CoolDown(SPELL_GROUP_ATTACK))
                        end
                    end
                elseif (SPELL_ENTRY.HP_PC and SPELL_ENTRY.INFO:isAbleToCast(ATTACKED, false) and table.find(CONFIG.CREATURES, ATTACKED:Name():lower()) and SPELL_ENTRY.HP_PC >= ATTACKED:HealthPercent()) then
                    if (SPELL_ENTRY.INFO:CastSpell(ATTACKED)) then
                        System.Wait(Self.CoolDown(SPELL_GROUP_ATTACK))
                    end
                end
            end
        end
    end
    Last edited by Skawa93; 01-23-2013 at 12:40 PM.

  3. #3
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    Did you by chance download the bot again? Maybe you forgot to add some library?

  4. #4
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    downloaded all libraries 2 days ago and from this time it doesnt work i think

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