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Thread: Trap / NonPvP (@pinkpanther if possible)

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    Post Trap / NonPvP (@pinkpanther if possible)

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    Is there anyway to avoid this? and just walk through the fire and person and disregard creatures if in city? Thanks

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    Normal User Delking's Avatar
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    You need to use "Walk with arrowkeys" and "walk throught players"

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    if its non pvp go to settings>cavebot>pathfinding and set WalkThroughPlayer to yes. Hope it help for you

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    iScripter Eli's Avatar
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    Search for "All" in targeting and change stance to reach.

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    Hmm Well I was stuck for some time and it was trying to target the poodle and wouldnt walk. I have walk through players enabled, but im using mouse clicks

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    Quote Originally Posted by Eli View Post
    Search for "All" in targeting and change stance to reach.
    Ok thanks Eli i will try this, but it will continue to try and kill the poodle regardless wouldn't it?

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    Normal User Delking's Avatar
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    if standtime > 15000 then
    settargeting("off")
    wait(10000)
    settargeting("on")
    end

    Try this

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    iBot User pink_panther's Avatar
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    Quote Originally Posted by jonzer View Post
    Ok thanks Eli i will try this, but it will continue to try and kill the poodle regardless wouldn't it?
    It should already walk over npvp fire and players, but it gets stuck since it was only using chase to reach monsters, if you use reach, it will forice it to walk through players and fire to reach the target, then when it is done targeting, it will go back to travel/walking and pass through them.



    Might i just add... fuck some retards have absolutely no life... i bet those noobs spent hours trying to get you stuck... and for what? lol so stupid.

    I love watching noobs trying to trap/kill my chars.. so funny.

    I have like 4 hours of video of people trying to rope me up from Talahu quara to the hydra floor, only to watch my char just walk back down. and one time i even got stuck on 6 hydra, which i was able to kill. but that only happened once in like a week of trying.

    Also, usually if i see somone successfully trap me, im able to fix the script pretty fast so it cant happen again.

    Solution to this is to simply use reach stance on "all" like Eli said.
    Last edited by pink_panther; 01-23-2013 at 05:26 PM.

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    Quote Originally Posted by pink_panther View Post
    It should already walk over npvp fire and players, but it gets stuck since it was only using chase to reach monsters, if you use reach, it will forice it to walk through players and fire to reach the target, then when it is done targeting, it will go back to travel/walking and pass through them.



    Might i just add... fuck some retards have absolutely no life... i bet those noobs spent hours trying to get you stuck... and for what? lol so stupid.

    I love watching noobs trying to trap/kill my chars.. so funny.

    I have like 4 hours of video of people trying to rope me up from Talahu quara to the hydra floor, only to watch my char just walk back down. and one time i even got stuck on 6 hydra, which i was able to kill. but that only happened once in like a week of trying.

    Also, usually if i see somone successfully trap me, im able to fix the script pretty fast so it cant happen again.

    Solution to this is to simply use reach stance on "all" like Eli said.


    Alright! Thanks a lot pink panther and Eli and others! Apprieciate your time.

    ps. great script panther, consider me buying a few of your payed ones in the near future

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    Quote Originally Posted by Delking View Post
    if standtime > 15000 then
    settargeting("off")
    wait(10000)
    settargeting("on")
    end

    Try this
    Thanks! ill try that if the setting for reach doesnt fix the issue!

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