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Thread: Problem with AntiFurnitureTrap

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    Problem with AntiFurnitureTrap

    I need ID of this item

    22:37 You see an areca palm.

    Anyone know??

  2. #2
    iBot User pink_panther's Avatar
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    Use a hud, mine will do, and find out.

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    HUD returns ID 0 for me...

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    The item must be on the ground when you hover your mouse on it.

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    I have take ID, is 17373, more dont destroy this item on ground using machete with ibot... Others items works fine

    PHP Code:
    --#########[Anti Furniture]#########--
    --##################################--
    weapontouse weapontouse or 3308 -- machete
    local blockwalkids 
    = {173732025202920302043204420452046204720482059206020612445244624472448244924502451245224532454246524662467246825242904295929602961296229632964297529762979298229862997299829993000348434853486348735103511351235135046505550566109611061116112636763686369637078607861786278639132914110208102101021110212102131021410215178121785917813}

    for 
    i=-7,do 
        for 
    j=-5,do 
            
    local x,y,posx+i,posy+j,posz 
            
    if table.binaryfind(blockwalkids,toptileitem(x,y,z)) then 
                
    if tilereachable(x,y,zthen
                    pausewalking
    (10000
                    
    local topid toptileitem(x,y,z)
                    while 
    tilereachable(x,y,z) and (math.abs(posx-x) > or math.abs(posy-y) > 1) do 
                        
    reachlocation(x,y,z)
                        
    wait(100,200)
                        
    updateworld()
                    
    end            
                    
    while toptileitem(x,y,z) == topid and posz == and (math.abs(posx-x) <= and math.abs(posy-y) <= 1) do 
                        
    useitemon(weapontouse,toptileitem(x,y,z),ground(x,y,z))
                        
    pausewalking(5000)
                        
    wait(400,500)
                        
    updateworld()
                    
    end 
                    pausewalking
    (0)
                
    end
            end
        end
    end 

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