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Thread: What's wrong?

  1. #1
    Normal User
    Join Date
    Aug 2012
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    What's wrong?

    Code:
    
          
            0 to 100 %
            0 to 100 %
            15793
            0 to 50
            No condition
            500 to 1000
            yes
          
        
        yes
      
      
        
          
            
            66
            Alt
            yes
          
          
            
            19
            None
            yes
          
          
            
            84
            Alt
            yes
          
          
            
            83
            Alt
            yes
          
        
        Client focus required
        yes
      
      
        
          
            
            800 to 1000
            yes
          
          
            
            800 to 1000
            yes
          
          
            
            800 to 1000
            yes
          
          
            
            800 to 1000
            yes
          
          
            
            800 to 1000
            yes
          
          
            
            800 to 1000
            yes
          
          
            
            800 to 1000
            yes
          
          
            
            800 to 1000
            yes
          
          
            
            800 to 1000
            yes
          
        
        -------- Script setup -------- 
    usemount = true  --true if you want to use mount (true/false)
    useshortcut = true --true if you want to use shortcut (true/false)
    secondfloor = true --if you want to hunt in secondfloor (true/false)
    hardcore = false --if you want to hunt end of secondfloor (true/false)
    
    
    pvpworld = true --for safety with strikes (true/false)
    
    usesoftboots = true --true if you want to use soft boots (true/false)
    refillsofts = true   --true if you want to refill soft boots (true/false)
    
    -------- Backpack setup -------- 
    
    mainbp = "Demon backpack"   --your main backpack name
    suppliebp = "Crown backpack"  --your ammunition backpack name
    lootbp = "Dragon backpack"          --your backpack for loot
    goldbp = "Orange backpack"          --your backpack for gold coins
    
    maindpbp = "Yellow Backpack"      --backpack in depo 
    lootdpbp = "Backpack"     --backpack for non-stackable loot
    stackdpbp = "Dragon Backpack"     --backpack for stackable loot
    
    -------- Supplies setup -------- 
    
    mananame = "strong mana potion"  --name of your mana potion
    manaamount = 250                  --amount of mana potion to buy
    manaprice = 80                   --price of mana potion
    
    ammoname = "Crystalline Arrow"  --name of your health potion
    ammotobuy = 1200                  --amount of health potion to buy
    ammoprice = 20                   --price of health potion
    
    manaleave = 100                   --amount of ammunition to leave resp
    ammoleave = 100                   --amount of mana to leave resp
    capleave = 50                    --cap to leave resp
    
    -------------------------------------------------------------------
        yes
      
      
        
          Stand 33018 31461 10
          Stand 33019 31459 10
          Stand 33026 31448 11
          Action 33026 31448 11 if not islocation() then gotolabel('start') end
          Action 33026 31448 11 wait(500, 1000);closewindows();setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "no");wait(500, 1000);openitem(mainbp, 'back') ;wait(500, 1000);resizewindows();wait(500, 1000);openitem(lootbp, mainbp, true);wait(500, 1000);resizewindows();wait(500, 1000)
          Action 33026 31453 11 reachgrounditem("depot");wait(2000);openitem("depot");wait(2000);openitem("depot chest", "locker");wait(2000);openitem(maindpbp, "depot chest");wait(2000);;for i=1,6 do;wait(2000);depotdeposit(stackdpbp, "corrupted flag", "scale of corruption", "high guard flag", "legionnaire flags", "cursed shoulder spikes", "small diamond", "small emerald", "small amethyst", "great health potion", "dragon priests wandtip", "lizard leather", "high guard shoulderplates", "great mana potion", "strong health potion", "broken halberd", "spiked iron ball", "bunch of ripe rice", "red latern", "lizard scale");wait(500,1000);depotdeposit(stackdpbp, "corrupted flag", "scale of corruption", "high guard flag", "legionnaire flags", "cursed shoulder spikes", "small diamond", "small emerald", "small amethyst", "great health potion", "dragon priests wandtip", "lizard leather", "high guard shoulderplates", "great mana potion", "strong health potion", "broken halberd", "spiked iron ball", "bunch of ripe rice", "red latern", "lizard scale");wait(500,1000);depotdeposit(lootdpbp, "lizard trophy", "zaoan helmet", "zaoan legs", "zaoan armor", "zaoan robe", "drakinata", "tower shield", "focus cape", "zaoan shoes", "wand of inferno", "terra rod", "yellow gem", "zaoan halberd", "life ring", "dragon shield", "dragon hammer");wait(1000);openitem(lootbp, lootbp);end
          Stand 33020 31459 11
          Stand 33019 31459 11
          Stand 33013 31482 10
          Action 33010 31535 10 closewindows() ;wait(500,1000) ;openitem(mainbp, "back") ;wait(500,1000) ;resizewindows()  ;wait(500,1000) ;openitem(suppliebp, mainbp, true) ;wait(500,1000) ;resizewindows();wait(500,1000)
          Action 33010 31535 10 if windowcount() < 2 then gotolabel('bpsforsupplie');else;return;end
          Stand 33013 31487 10
          Action 33013 31487 10 if toptileitem(posx, posy+1, posz) == 6252 then;     useitem(6252, posx, posy+1, posz);end
          Stand 33013 31492 10
          Action 33013 31492 10 if not islocation() then gotolabel('bank_door') end
          Action 33013 31492 10 local mana = positive(manaamount - itemcount(mananame)) * manaprice ;local ammo = positive(ammotobuy - (ammoamount + itemcount(ammoname))) * ammoprice;local softs = positive(itemcount('worn soft boots')) * 10000;local Total = mana + ammo + softs + 5000;;say("hi");wait(1500,2500);npcsay("deposit all");wait(200,300) ;npcsay("yes");wait(200,300) ;;if Total > 0 then   ;   npcsay("withdraw "..Total)   ;   wait(200,300)    ;   npcsay("yes")   ;   wait(200,300);   npcsay("Balance");   wait(200,300);end;
          Stand 33009 31492 10
          Action 33009 31492 10 if toptileitem(posx-1, posy, posz) == 6249 then;     useitem(6249, posx-1, posy, posz);end
          Stand 33004 31513 10
          Stand 33010 31538 10
          Action 33010 31538 10
          Stand 33010 31538 10
          Action 33010 31538 10 if toptileitem(posx, posy-1, posz) == 7715 then;     useitem(7715, posx, posy-1, posz);end
          Stand 33010 31534 10
          Action 33010 31534 10 if not islocation() then gotolabel('mana_door') end
          Action 33010 31534 10 wait(1500,2000);opentrade();wait(600);sellflasks();buyitemsupto(mananame, manaamount)
          Stand 33010 31536 10
          Action 33010 31536 10 if toptileitem(posx, posy+1, posz) == 7715 then;     useitem(7715, posx, posy+1, posz);end
          Stand 33010 31538 10
          Action 33010 31538 10 if not islocation() then gotolabel('mana_door2') end
          Stand 33021 31539 10
          Stand 33037 31537 10
          Action 33037 31537 10 if toptileitem(posx, posy+1, posz) == 7715 then;     useitem(7715, posx, posy+1, posz);end;
          Stand 33037 31541 10
          Action 33037 31541 10 if not islocation() then gotolabel('ammo_door') end
          Action 33037 31541 10 wait(1500,2000);opentrade();wait(600);buyitemsupto(ammoname, (ammotobuy - ammoamount));;;while itemcount(ammoname, mainbp) > 0 do;moveitems(ammoname, mainbp, suppliebp, 100);wait(400, 800);end
          Stand 33037 31539 10
          Action 33037 31539 10 if toptileitem(posx, posy-1, posz) == 7715 then;     useitem(7715, posx, posy-1, posz);end;
          Stand 33040 31535 10
          Action 33040 31535 10 if not islocation() then gotolabel('ammo_door2') end;
          Action 33021 31539 10 closewindows() ;setsettings("Settings\\CaveBot\\Settings\\OpenNextBp", "yes");wait(500,1000) ;openitem(mainbp, "back") ;wait(500,1000) ;resizewindows()  ;wait(500,1000) ;openitem(suppliebp, mainbp, true) ;wait(500,1000) ;resizewindows();wait(500,1000) ;openitem(lootbp, mainbp, true) ;wait(500,1000) ;resizewindows();wait(500,1000) ;openitem(goldbp, mainbp, true) ;wait(500,1000) ;resizewindows()
          Action 33015 31533 10 if windowcount() < 4 then gotolabel('open_bps_forhunt') end
          Stand 33060 31530 10
          Use 33060 31529 10
          Stand 33061 31527 10
          Action 33061 31527 10 if not islocation() then gotolabel('door_to_lever') end
          Use 33062 31527 10
          Stand 32993 31547 4
          Action 32993 31547 4 if not islocation() then gotolabel('pull_lever1') end
          Action 32993 31547 4 if useshortcut then;gotolabel('door_to_carpet');else;gotolabel('stair_to_levitate1');end
          Stand 32990 31548 4
          Use 32990 31547 4
          Stand 32991 31539 4
          Use 32992 31539 4
          Stand 32991 31539 1
          Action 32991 31539 1 if not islocation() then gotolabel('lever_to_carpet') end
          Action 32990 31539 1 if refillsofts and itemcount('worn soft boots') > 0 then;gotolabel('travel_to_darashia');else;gotolabel('take_shortcut');end
          Stand 32986 31539 1
          Action 32986 31539 1 reachcreature('Melian');wait(500,800);say('Hi');wait(500,800);npcsay('Darashia');wait(500,800);npcsay('Yes')
          Stand 33269 32441 6
          Action 33269 32441 6 if not islocation() then gotolabel('travel_to_darashia') end
          Stand 33265 32441 6
          Stand 33267 32467 7
          Stand 33293 32473 7
          Ladder 33293 32473 7
          Stand 33289 32479 6
          Action 33289 32479 6 if not islocation() then gotolabel('Ladder_to_darashiaboat') end
          Action 33289 32479 6 reachcreature('Petros');wait(500,800);say('Hi');wait(500,800);npcsay('Venore');wait(500,800);npcsay('yes')
          Stand 32954 32023 6
          Action 32954 32023 6 if not islocation() then gotolabel('travel_to_venore') end
          Stand 32954 32038 6
          Stand 32954 32060 6
          Stand 32954 32083 6
          Stand 32949 32102 6
          Stand 32952 32108 6
          Action 32952 32108 6 if not islocation() then gotolabel('softboots_npc') end;
          Action 32952 32108 6 say('hi');wait(500,800);while itemcount("worn soft boots") > 0 do;npcsay('repair');wait(500,800);npcsay('yes');wait(500,800);end
          Stand 32949 32096 6
          Stand 32954 32071 6
          Stand 32955 32026 6
          Stand 32955 32024 6
          Action 32955 32026 6 reachcreature('Captain Fearless');wait(500,800);say('Hi');wait(500,800);npcsay('Darashia');wait(500,800);npcsay('Yes');wait(500,800);npcsay('Yes')
          Action 33330 32172 5 if not islocation() then gotolabel('darashia_boat5') end
          Stand 33330 32173 5
          Stand 33328 32181 6
          Ladder 33328 32181 6
          Stand 33328 32182 5
          Action 33328 32182 5 if not islocation() then gotolabel('ghost_boat') end
          Stand 33328 32184 5
          Stand 33290 32476 6
          Action 33290 32476 6 if not islocation() then gotolabel('travel_to_darashia2') end;
          Stand 33293 32473 6
          Stand 33265 32457 7
          Stand 33265 32441 7
          Stand 33269 32440 6
          Action 33269 32440 6 if not islocation() then gotolabel('travel_to_farmine') end;;
          Action 33269 32440 6 reachcreature('Chemar');wait(500,800);say('Hi');wait(500,800);npcsay('Farmine');wait(500,800);npcsay('Yes');
          Stand 32991 31542 1
          Action 32991 31542 1 if not islocation() then gotolabel('travel_to_farmine') end
          Stand 32991 31543 1
          Stand 32999 31544 2
          Stand 33004 31543 1
          Stand 33004 31540 0
          Stand 33198 31348 6
          Action 33198 31349 7 gotolabel('rope_to_spawn')
          Stand 33004 31557 4
          Stand 33008 31555 5
          Action 33008 31555 5 levitate('n', up)
          Action 33008 31554 4 if not islocation() then gotolabel('levitate_up_spot') end
          Stand 33013 31555 4
          Stand 33026 31550 5
          Action 33026 31550 5 levitate('e', down)
          Action 33027 31550 6 if not islocation() then gotolabel('levitate_down_spot') end
          Stand 33048 31553 6
          Stand 33069 31544 6
          Stand 33081 31533 6
          Stand 33087 31517 7
          Stand 33090 31480 7
          Stand 33095 31433 7
          Stand 33120 31412 7
          Stand 33146 31385 7
          Stand 33182 31341 7
          Stand 33189 31318 7
          Stand 33175 31305 7
          Rope 33175 31305 7
          Rope 33173 31305 6
          Action 33173 31306 5 if not islocation() then gotolabel('rope_to_spawn') end
          Stand 33180 31309 5
          Stand 33177 31290 5
          Stand 33166 31289 5
          Stand 33171 31298 5
          Stand 33176 31298 5
          Stand 33170 31295 6
          Shovel 33170 31294 6
          Stand 33170 31294 6
          Stand 33170 31293 7
          Shovel 33170 31292 7
          Stand 33170 31292 7
          Stand 33170 31292 8
          Action 33170 31292 8 if not islocation(5) then gotolabel('mountain_to_spawn') end
          Action 33170 31292 8 setsettings("Settings\\Targeting\\Monsters\\Lizard High Guard\\OnlyIfTrapped", "No")  ;setsettings("Settings\\Targeting\\Monsters\\Lizard Legionnaire\\OnlyIfTrapped", "No")   ;setsettings("Settings\\Targeting\\Monsters\\Lizard Dragon Priest\\OnlyIfTrapped", "No")
          Stand 33168 31290 8
          Action 33168 31290 8 setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\first\\ConsideredBy", "Target");wait(100,200);setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\second\\ConsideredBy", "Target");wait(100,200);setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\third\\ConsideredBy", "Target");wait(100,200);setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\fourth\\ConsideredBy", "Target");wait(100,200);setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\fifth\\ConsideredBy", "Target");wait(100,200);setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\sixth\\ConsideredBy", "Target");wait(100,200);setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\seventh\\ConsideredBy", "Target");wait(100,200);setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\eight\\ConsideredBy", "Target")
          Stand 33168 31291 8
          Stand 33155 31290 9
          Action 33155 31290 9 setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\first\\ConsideredBy", "none")
          Stand 33155 31274 9
          Action 33155 31274 9 setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\second\\ConsideredBy", "none")
          Stand 33180 31276 9
          Action 33169 31293 7 setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\third\\ConsideredBy", "none")
          Stand 33182 31286 9
          Stand 33182 31287 10
          Action 33182 31286 9 if secondfloor and (itemcount(ammoname) + ammoamount) > ammoleave and itemcount(mananame) > manaleave and cap > capleave;then gotolabel('second_floor');else;gotolabel('asdlol123');end
          Stand 33182 31287 9
          Stand 33177 31288 10
          Action 33177 31288 10 setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\fourth\\ConsideredBy", "none")
          Stand 33149 31287 10
          Action 33149 31287 10 setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\fifth\\ConsideredBy", "none");
          Stand 33150 31276 10
          Action 33150 31276 10 setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\sixth\\ConsideredBy", "none");
          Stand 33165 31275 10
          Action 33166 31275 10 if hardcore and (itemcount(ammoname) + ammoamount) > ammoleave and itemcount(mananame) > manaleave and cap > capleave;then;gotolabel('special_hardcore');else;gotolabel('not_hardcore');end
          Action 33166 31273 10 setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\eight\\ConsideredBy", "none");
          Stand 33181 31275 10
          Action 33181 31275 10 setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\seventh\\ConsideredBy", "none");
          Stand 33178 31265 10
          Stand 33169 31264 10
          Action 33169 31293 7 setsettings("Settings\\CaveBot\\Pathfinding\\SpecialAreas\\seventh\\ConsideredBy", "all")
          Stand 33154 31275 10
          Stand 33169 31287 10
          Stand 33182 31287 10
          Stand 33182 31287 10
          Stand 33157 31274 9
          Stand 33168 31291 9
          Action 33168 31290 8 if (itemcount(ammoname) + ammoamount) > ammoleave and itemcount(mananame) > manaleave and cap > capleave ;then gotolabel("start_spawn");else;gotolabel('deposit');end
          Stand 33170 31292 8
          Rope 33170 31292 8
          Stand 33170 31294 7
          Rope 33170 31294 7
          Stand 33170 31295 6
          Action 33170 31295 6 if not islocation() then gotolabel('derp') end
          Stand 33176 31298 6
          Stand 33172 31283 5
          Stand 33180 31309 5
          Stand 33173 31305 5
          Stand 33175 31305 6
          Stand 33175 31305 7
          Action 33175 31305 7 if not islocation() then gotolabel('mountain_from_spawn') end;
          Stand 33189 31317 7
          Stand 33176 31344 7
          Stand 33143 31359 7
          Stand 33133 31376 7
          Stand 33123 31410 7
          Stand 33107 31431 7
          Stand 33112 31458 7
          Stand 33109 31486 7
          Stand 33095 31521 7
          Stand 33081 31532 7
          Action 33080 31532 6 if not islocation() then gotolabel('stair_to_town')
          Stand 33063 31545 6
          Stand 33027 31548 6
          Action 33027 31548 6 turn('w');cast('exani hur up')
          Action 33026 31548 5 if not islocation() then gotolabel('levitate_up_spot2') end
          Stand 33018 31555 5
          Stand 33013 31555 5
          Stand 33008 31554 4
          Action 33008 31554 4 levitate('s', down)
          Action 33008 31555 5 if not islocation() then gotolabel('levitate_down_spot2') end
          Stand 33004 31557 5
          Stand 32993 31547 4
          Action 32993 31547 4 if not islocation then gotolabel('lever_to_town') end
          Use 32994 31547 4
          Stand 33061 31527 10
          Action 33061 31527 10 if not islocation() then gotolabel('pull_lever2') end
          Stand 33061 31528 10
          Use 33061 31529 10
          Stand 33061 31530 10
          Action 33061 31530 10 if not islocation() then gotolabel('door_from_lever') end
          Stand 33030 31535 10
          Stand 33003 31510 10
          Stand 33005 31486 10
          Stand 33016 31471 10
          Action 33018 31461 10 gotolabel('start_at_dp')
        
        
          
            
              33170 31290 9
              2 1
              All
            
            
              33154 31287 9
              5 2
              Target
            
            
              33152 31281 9
              2 5
              None
            
            
              33157 31272 9
              2 5
              Target
            
            
              33183 31277 9
              2 4
              None
            
            
              33163 31276 9
              2 2
              None
            
            
              33176 31286 10
              2 5
              Target
            
            
              33163 31283 10
              4 2
              None
            
            
              33168 31290 10
              2 2
              None
            
            
              33154 31290 10
              3 2
              None
            
            
              33147 31283 10
              6 2
              Target
            
            
              33145 31284 10
              2 4
              None
            
            
              33145 31276 10
              2 5
              None
            
            
              33152 31273 10
              2 8
              Target
            
            
              33157 31271 10
              5 2
              None
            
            
              33171 31271 10
              5 2
              None
            
            
              33179 31271 10
              6 2
              Target
            
            
              33173 31268 9
              3 2
              None
            
            
              33180 31278 10
              3 2
              None
            
            
              33184 31273 10
              2 3
              None
            
            
              33171 31271 10
              4 2
              None
            
            
              33166 31273 10
              2 5
              Target
            
            
              33184 31263 10
              2 3
              None
            
            
              33176 31259 10
              3 2
              None
            
            
              33164 31259 10
              3 2
              None
            
            
              33162 31267 10
              3 2
              None
            
          
          no
          Map Clicks
          20 to 50
          140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810
        
        
          3003
          3457
          3456
          3308
          4
          Target
          yes
          yes
          no
          yes
          3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723
          yes
        
        no
      
      
        
          
            10419
            02
            No Alarm
          
          
            10385
            02
            No Alarm
          
          
            10384
            02
            No Alarm
          
          
            10387
            02
            No Alarm
          
          
            10439
            02
            No Alarm
          
          
            10388
            02
            No Alarm
          
          
            3428
            02
            No Alarm
          
          
            8043
            02
            No Alarm
          
          
            10386
            02
            No Alarm
          
          
            3071
            02
            No Alarm
          
          
            3065
            02
            No Alarm
          
          
            10409
            02
            No Alarm
          
          
            11673
            02
            No Alarm
          
          
            10415
            02
            No Alarm
          
          
            10417
            02
            No Alarm
          
          
            5881
            02
            No Alarm
          
          
            10410
            02
            No Alarm
          
          
            3028
            02
            No Alarm
          
          
            3032
            02
            No Alarm
          
          
            3033
            02
            No Alarm
          
          
            239
            02
            No Alarm
          
          
            10444
            02
            No Alarm
          
          
            5876
            02
            No Alarm
          
          
            10416
            02
            No Alarm
          
          
            238
            02
            No Alarm
          
          
            236
            02
            No Alarm
          
          
            3035
            00
            No Alarm
          
          
            10408
            02
            No Alarm
          
          
            237
            00
            No Alarm
          
          
            3052
            02
            No Alarm
          
          
            3031
            03
            No Alarm
          
          
            10418
            02
            No Alarm
          
          
            3037
            02
            No Alarm
          
          
            3416
            02
            No Alarm
          
          
            3322
            02
            No Alarm
          
        
        Corpses with listed items
        
        300
        60
        yes
        yes
      
      
        
          
            -
            10
            
              
                Any
                10 to 100 %
                Keep Away Wait
                Beam
                4
                Attack
                
                  Divine Missile
                
                500 to 1000
                No Change
              
              
                Any
                0 to 10 %
                Keep Away
                None
                3
                Attack
                
                  Divine Missile
                
                1000 to 1400
                No Change
              
            
            yes
            no
            no
          
          
            -
            10
            
              
                Any
                0 to 100 %
                Keep Away
                None
                4
                Attack
                
                  Divine Missile
                
                500 to 1000
                No Change
              
            
            yes
            no
            No
          
          
            -
            8
            
              
                Any
                10 to 100 %
                Keep Away Wait
                None
                0
                Attack
                
                  Divine Missile
                
                500 to 1000
                No Change
              
              
                Any
                0 to 10 %
                Keep Away
                None
                3
                Attack
                
                  Divine Missile
                
                1000 to 1400
                No Change
              
            
            yes
            no
            No
          
          
            -
            5
            
              
                Any
                10 to 100 %
                Keep Away Wait
                None
                0
                Attack
                
                  Divine Missile
                
                500 to 1000
                No Change
              
              
                Any
                0 to 10 %
                Keep Away
                None
                3
                Attack
                
                  Divine Missile
                
                1000 to 1400
                No Change
              
            
            yes
            no
            No
          
          
            -
            0
            
              
                Any
                0 to 100 %
                No movement
                None
                0
                Attack
                
                500 to 1000
                No Change
              
            
            no
            no
            yes
          
          
            -
            0
            
              
                Any
                0 to 100 %
                Keep Away
                None
                3
                Attack
                
                500 to 1000
                No Change
              
            
            yes
            no
            no
          
          
            -
            0
            
              
                Any
                0 to 100 %
                Keep Away
                None
                4
                Attack
                
                  Divine Missile
                
                500 to 1000
                No Change
              
            
            yes
            no
            no
          
          
            -
            0
            
              
                Any
                0 to 100 %
                Keep Away Wait
                None
                4
                Attack
                
                  Divine Missile
                
                500 to 1000
                No Change
              
            
            yes
            no
            no
          
        
        
          1
          8
          7
          9
          Always
          yes
          no
          yes
          no
        
        yes
      
      
        
          
            
            1000
            yes
          
          
            
            1000
            yes
          
          
            
            1000
            yes
          
          
            
            1000
            yes
          
        
        If focused
        yes
      
      
        
          Simulate
          If cavebot on, release after 1 sec
          Keyboard keys
          45 to 65
        
        
          Simulate
          Use mouse wheel
          Instantaneous
          30 to 50
        
        Confirm if cavebotting
        yes
      
    
    It's working great, except the deposit item functions!

    I am 100% sure I got the right BPs in the right order in the depot. But it still won't deposit the loot. When I manually help the bot with like 5 items, the bot continues after that automatically.. What's wrong?

    PS. I edited the script to be able to post here.. The beginning is of course missing

  2. #2
    Normal User Y4rR0's Avatar
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    Imo you should just change your deposit function to
    http://www.tibiaibot.com/forum/showt...t-Items-action!
    Its perfect.
    Remember that you need action for opening backpacks before! Here is example:
    PHP Code:
    ----< Opening Backpacks >----
    while  (
    windowcount(mainBp) ~= 1) or (windowcount(lootBp) ~= 1) or (windowcount() ~= 2) do
      
    closewindows()
      
    wait(400600)
      
    openitem(mainBp'back')
      
    wait(400600)
      
    resizewindow(mainBp0)
      
    wait(400600)
      
    openitem(lootBpmainBptrue)
      
    wait(400600)
      
    resizewindow(lootBp0)
      
    wait(400600)
    end

    ----< Reaching Depot >----
    reachgrounditem("depot")
    wait(500900)
    openitem("depot")
    wait(6001100)
    openitem(3502"locker")
    wait(6001100)
    openitem(mainDpBp'Depot Chest')
    wait(6001100)

    ----< 
    Depositing >----
    [...] 

  3. #3
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    Can't get it to work! Mind helping me @Y4rR0?

    Here is the script, mind configurating it and upload it again?
    http://speedy.sh/m3Z8k/Farmine-Hidde...RP-v1.2228.xml

  4. #4
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    @Y4rR0 ?

  5. #5
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    @Y4rR0 ?

  6. #6
    Normal User
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    Quote Originally Posted by Y4rR0 View Post
    Imo you should just change your deposit function to
    http://www.tibiaibot.com/forum/showt...t-Items-action!
    Its perfect.
    Remember that you need action for opening backpacks before! Here is example:
    PHP Code:
    ----< Opening Backpacks >----
    while  (
    windowcount(mainBp) ~= 1) or (windowcount(lootBp) ~= 1) or (windowcount() ~= 2) do
      
    closewindows()
      
    wait(400600)
      
    openitem(mainBp'back')
      
    wait(400600)
      
    resizewindow(mainBp0)
      
    wait(400600)
      
    openitem(lootBpmainBptrue)
      
    wait(400600)
      
    resizewindow(lootBp0)
      
    wait(400600)
    end

    ----< Reaching Depot >----
    reachgrounditem("depot")
    wait(500900)
    openitem("depot")
    wait(6001100)
    openitem(3502"locker")
    wait(6001100)
    openitem(mainDpBp'Depot Chest')
    wait(6001100)

    ----< 
    Depositing >----
    [...] 
    Help please

  7. #7
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    anyone? please help me

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