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Thread: Action - use pick/driller on mining coral at deeplings

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    Action - use pick/driller on mining coral at deeplings

    I d like to ask if somebody can make action to use pick or driller on mining coral at deepling quest. Before update it was possible to do that by waypoint, but now it's not possible again.

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    What about go waypoint's, add new waypoint pick, and for example to the north?

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    The problem is, that after import healing, it stop to works :x additional, if something will appear on screen (ex. deepling guard) and character move bot doesn't want to go back to the waypoint :u

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    iBot User Raph_'s Avatar
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    This is the one that I use:
    Code:
    --[[ INIT START ]]--
    	local TOOL = "sneaky stabber of eliteness"
    	local WHERE_TO_USE = "east" -- north, west, east, south.
    	--// do not edit above.
    	local BOX_ID = 3555
    	local RAND_TIME = math.random(10000,10500)
    --[[ INIT END ]]--
    
    if WHERE_TO_USE == "east" then
    	POS_TO_USE = {posx+1, posy, posz}
    elseif WHERE_TO_USE == "west" then
    	POS_TO_USE = {posx-1, posy, posz}
    elseif WHERE_TO_USE == "south" then
    	POS_TO_USE = {posx, posy+1, posz}
    elseif WHERE_TO_USE == "north" then
    	POS_TO_USE = {posx, posy-1, posz}
    end
    	
    if itemcount(BOX_ID) < 3 and itemcount(TOOL) > 0 then
    	useitemon(TOOL, unpack(POS_TO_USE))
    	wait(RAND_TIME)
    end

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    Instead of importing healing, try to add it yourself. See if that works.

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    thanks for you attention, later i will check your advices and give a sign here if it helped

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    PHP Code:
    while itemcount("crate") < do
    useitemon("whacking driller of fate"tileID)
    wait(10000,11000)
    end 
    Try it
    Last edited by papapimp; 03-21-2013 at 02:15 PM.
    If at first you don't succeed, call it v 1.0

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    @Raph_

    It works perfect, I would like to give you rep+ but i dont know how

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    Normal User Dr. Olav's Avatar
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    Quote Originally Posted by Raph_ View Post
    This is the one that I use:
    Code:
    --[[ INIT START ]]--
    	local TOOL = "sneaky stabber of eliteness"
    	local WHERE_TO_USE = "east" -- north, west, east, south.
    	--// do not edit above.
    	local BOX_ID = 3555
    	local RAND_TIME = math.random(10000,10500)
    --[[ INIT END ]]--
    
    if WHERE_TO_USE == "east" then
    	POS_TO_USE = {posx+1, posy, posz}
    elseif WHERE_TO_USE == "west" then
    	POS_TO_USE = {posx-1, posy, posz}
    elseif WHERE_TO_USE == "south" then
    	POS_TO_USE = {posx, posy+1, posz}
    elseif WHERE_TO_USE == "north" then
    	POS_TO_USE = {posx, posy-1, posz}
    end
    	
    if itemcount(BOX_ID) < 3 and itemcount(TOOL) > 0 then
    	useitemon(TOOL, unpack(POS_TO_USE))
    	wait(RAND_TIME)
    end
    Flawless!
    _______________________________

    And what seems to be the problem here?

  10. #10
    Normal User juli4n's Avatar
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    Quote Originally Posted by Raph_ View Post
    This is the one that I use:
    Code:
    --[[ INIT START ]]--
    	local TOOL = "sneaky stabber of eliteness"
    	local WHERE_TO_USE = "east" -- north, west, east, south.
    	--// do not edit above.
    	local BOX_ID = 3555
    	local RAND_TIME = math.random(10000,10500)
    --[[ INIT END ]]--
    
    if WHERE_TO_USE == "east" then
    	POS_TO_USE = {posx+1, posy, posz}
    elseif WHERE_TO_USE == "west" then
    	POS_TO_USE = {posx-1, posy, posz}
    elseif WHERE_TO_USE == "south" then
    	POS_TO_USE = {posx, posy+1, posz}
    elseif WHERE_TO_USE == "north" then
    	POS_TO_USE = {posx, posy-1, posz}
    end
    	
    if itemcount(BOX_ID) < 3 and itemcount(TOOL) > 0 then
    	useitemon(TOOL, unpack(POS_TO_USE))
    	wait(RAND_TIME)
    end
    my hero!

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