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Thread: Script help! Fields!

  1. #1

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    Script help! Fields!

    Simple I believe: If harmful field on screen, use destroy field on it.
    All stages of fire field please

  2. #2
    Normal User nemiks's Avatar
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    Try it, but i dont test it. if dont work, give answer else rep me ;]

    local FieldID = {1324, 2345, 3456, 4567}
    for i = -5,5 do
    for j = -5,5 do
    for k = 1, #FieldID do
    local x = posx+i
    local y = posy+j
    if isitemontile(FieldID[k], x, y, posz) and itemcount("destroy field rune") > 0 and maround(5) == 0 and tileshootable(x, y, posz) then
    pausewalking(1500)
    useitemon("destroy field rune", x, y, posz)
    wait(200)
    end
    end
    end
    end

  3. #3

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    It's not doing anything really. not even trying to use runes. (Yes I put Dest field on hotkey)

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    Quote Originally Posted by nemiks View Post
    you stay nar field ?
    I tried standing beside the field with the action running, nothing happened.

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  7. #7

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    Quote Originally Posted by nemiks View Post
    you change Field id in table FieldID ?
    I changed nothing anywhere, concerning fields or walkable ID's.

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