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Thread: Hud looting

  1. #1
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    Question Hud looting

    Gostaria de uma action na hud que mostrasse todos os items que foi pego pelo bot.
    estou usando essa:
    Para loot:
    PHP Code:
    addtext("Medicine Pouch:"startposx+10startposy+330)addtext(itemcount("Medicine Pouch"),startposx+120startposy+330
    Para Gold:
    PHP Code:
    addtext("Gold:"startposx+10startposy+350)addtext(itemcount("Gold Coin"),startposx+120startposy+350
    só que eles mostra só os item que estão na bp, quando ele for no depot ele deposita os items e depois não aparece mais nada... pra mim ver eu teria q ir ao depot e contar todos os items q ele pegou. ou seja para o bot na cave voltar pro dp, ir ao depot. ai é tenso....

    só isso mesmo, uma hud q mostrasse todos os items que foi pego. brigadão
    Last edited by vinnyempera; 05-05-2013 at 12:08 AM.

  2. #2
    iBot User mlim!'s Avatar
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    PHP Code:
    -- [[ INIT START ]] --
        --
        --                       
    88                                                                
        
    --                       ""                                                ,d              
        
    --                                                                         88              
        
    --            ,adPPYba,  88  8b,dPPYba,  88,dPYba,,adPYba,   ,adPPYYba,  MM88MMM  ,adPPYba,
        --            
    I8[    ""  88  88P'   "Y8  88P'   "88"    "8a  ""     `Y8    88    a8P_____88
        --             `"
    Y8ba,   88  88          88      88      88  ,adPPPPP88    88    8PP"""""""
        --            aa    ]8I  88  88          88      88      88  88,    ,88    88,   "
    8b,   ,aa
        
    --   Author:  `"YbbdP"'  88  88          88      88      88  `"8bbdP"Y8    "Y888  `"Ybbd8"'
        --   
        --   Monitor My Hunting!
        --
        --   Version: 1.0
        --   Created: 7.09.2012
        --   Last update: 18.09.2012
        --
        
        MONITOR_MY_HUNTING = MONITOR_MY_HUNTING or {
            SCRIPT_NAME = "
    Monitor My Hunting",
            SCRIPT_VERSION = "
    1.0",
            
            CLEARED_STATS = false,
            INITIALIZED = false,
        }

        MONITOR_MY_HUNTING.SHOW_ALL_ITEMS = false
        MONITOR_MY_HUNTING.ITEMS_LIST = {
        {NAME = "
    gold coin", VALUE = 1},
        {NAME = "
    medicine pouch", VALUE = 0},
        }
     
        MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES = true
        MONITOR_MY_HUNTING.SUPPLIES_LIST = {
            {NAME = "
    mana potion", PRICE = 50},
            {NAME = "
    strong mana potion", PRICE = 80},
            {NAME = "
    great mana potion", PRICE = 120},
            {NAME = "
    health potion", PRICE = 45},
            {NAME = "
    strong health potion", PRICE = 100},
            {NAME = "
    great health potion", PRICE = 190},
            {NAME = "
    ultimate health potion", PRICE = 310},
            {NAME = "
    assassin star", PRICE = 100},
            {NAME = "
    prismatic bolt", PRICE = 20},
            {NAME = "
    crystalline arrow", PRICE = 20},
            {NAME = "
    great fireball rune", PRICE = 45},
            {NAME = "
    sudden death rune", PRICE = 108},
            {NAME = "
    avalanche rune", PRICE = 45},
            {NAME = "
    icicle rune", PRICE = 30},
            {NAME = "
    fireball rune", PRICE = 30},
            {NAME = "
    thunderstorm rune", PRICE = 37},
        }
        
        -- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --
        
        MONITOR_MY_HUNTING.TEMP_ITEMS_LIST = MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or {}
        MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST or {}
        MONITOR_MY_HUNTING.COLORS = MONITOR_MY_HUNTING.COLORS or {
            BLACK = rgbcolor(1, 1, 1),
            ORANGE = rgbcolor(255, 165, 0),
            BLUE = rgbcolor(30, 144, 255),
            CORNSILK = rgbcolor(205, 200, 177),
            WHITE = rgbcolor(255, 255, 255),
            GREEN = rgbcolor(107, 142, 35),
            RED = rgbcolor(178, 34, 34),
        }
        
        local function CreateMessageObject(MESSAGE_DATA)
            if (type(MESSAGE_DATA) ~= "
    userdata") then
                return setmetatable({__data = {TYPE = -1, TIME_STAMP = -1, SENDER_NAME = "", SENDER_LEVEL = -1, CONTENT = ""}}, MessageMetaTable)
            else
                return setmetatable({__data = {TYPE = MESSAGE_DATA.type, TIME_STAMP = Misc.ConvertToSeconds(string.sub(MESSAGE_DATA.text, 1, 5)), SENDER_NAME = MESSAGE_DATA.sender, SENDER_LEVEL = tonumber((tostring(string.match(MESSAGE_DATA.text, "
    .+ (%b[]): .+")):gsub("[^%d]", ""))) or 0, CONTENT = string.sub(MESSAGE_DATA.text, 7)}}, MessageMetaTable)
            end
        end
        
        local function addtextshadow(DISPLAY_TEXT, X_OFFSET, Y_OFFSET, FONT_COLOR)
            setfontcolor(MONITOR_MY_HUNTING.COLORS.BLACK)
            addtext(DISPLAY_TEXT, X_OFFSET + 1, Y_OFFSET + 1)
            setfontcolor(FONT_COLOR)
            addtext(DISPLAY_TEXT, X_OFFSET, Y_OFFSET)
        end
    -- [[ INIT END ]] --

    if (not Stats.Update()) then
        local SERVER_LOG_MESSAGES = getnewmessages("
    Server Log")
        local SERVER_LOG_MESSAGES_COUNT = SERVER_LOG_MESSAGES.count - 1
        
        for INDEX = 0, SERVER_LOG_MESSAGES_COUNT do
            local MESSAGE_OBJECT = CreateMessageObject(SERVER_LOG_MESSAGES[SERVER_LOG_MESSAGES_COUNT - INDEX])
            
            if (MESSAGE_OBJECT:Type() == 19 and MESSAGE_OBJECT:Content():lower():match("
    ^loot of")) then
                local LOOT_INFO = Message.ParseLootMessage(MESSAGE_OBJECT, true)

                if (#LOOT_INFO.NAME > 0) then
                    Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] = (Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] or 0) + 1
                    
                    for _, LOOT_ITEM in ipairs(LOOT_INFO.ITEMS) do
                        if (Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID]) then
                            Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY = Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY + LOOT_ITEM.QUANTITY
                        else
                            Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID] = {ID = LOOT_ITEM.ID, NAME = LOOT_ITEM.NAME, QUANTITY = LOOT_ITEM.QUANTITY, VALUE = Item.GetValue(LOOT_ITEM.ID)}
                        end
                    end
                end
            end
        end
    end

    local RESET_ITEMS_AND_SUPPLIES = #MONITOR_MY_HUNTING.ITEMS_LIST ~= #MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or #MONITOR_MY_HUNTING.SUPPLIES_LIST ~= #MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST

    if (not RESET_ITEMS_AND_SUPPLIES) then
        for INDEX, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
            if (LOOT_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].NAME or LOOT_ITEM.VALUE ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].VALUE) then
                RESET_ITEMS_AND_SUPPLIES = true
                break
            end
        end
    end

    if (not RESET_ITEMS_AND_SUPPLIES) then
        for INDEX, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
            if (SUPPLY_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].NAME or SUPPLY_ITEM.PRICE ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].PRICE) then
                RESET_ITEMS_AND_SUPPLIES = true
                break
            end
        end
    end

    if (not MONITOR_MY_HUNTING.INITIALIZED or RESET_ITEMS_AND_SUPPLIES) then
        if (not MONITOR_MY_HUNTING.CLEARED_STATS) then
            Stats.Clear(CLEAR_STATS_ALL)
            Stats.Update()
            
            MONITOR_MY_HUNTING.CLEARED_STATS = true
        end
        
        MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = {}, {}
            
        for _, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
            local LOOT_ITEM_ID = Item.GetID(type(LOOT_ITEM.NAME) ~= "
    table" and LOOT_ITEM.NAME or unpack(LOOT_ITEM.NAME))
            
            Stats.AddItemsLooted(LOOT_ITEM_ID, 0, LOOT_ITEM.VALUE)
            table.insert(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, {ID = LOOT_ITEM_ID, NAME = LOOT_ITEM.NAME, VALUE = LOOT_ITEM.VALUE})
        end
         
        for _, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
            local SUPPLY_ITEM_ID = Item.GetID(type(SUPPLY_ITEM.NAME) ~= "
    table" and SUPPLY_ITEM.NAME or unpack(SUPPLY_ITEM.NAME))
            
            Stats.AddSuppliesUsed(SUPPLY_ITEM_ID, 0, SUPPLY_ITEM.PRICE)
            table.insert(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, {ID = SUPPLY_ITEM_ID, NAME = SUPPLY_ITEM.NAME, PRICE = SUPPLY_ITEM.PRICE})
        end
        
        MONITOR_MY_HUNTING.INITIALIZED = true
    end

    setposition(Client.ClientWindow().right - 434, Client.WorldWindow().top + 5)

    local Y_POSITION, INDEX, ITEMS_LOOTED_WORTH, SUPPLIES_USED_WORTH = 30, 0, 0, 0

    addtextshadow(sprintf("
    %s v%s", MONITOR_MY_HUNTING.SCRIPT_NAME:upper(), MONITOR_MY_HUNTING.SCRIPT_VERSION), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)

    Y_POSITION = Y_POSITION + 20

    addtextshadow("
    ITEMS LOOTED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)

    Y_POSITION = Y_POSITION + 20

    for _, LOOT_ITEM in pairs(Stats.GetItemsLooted()) do
        if ((MONITOR_MY_HUNTING.SHOW_ALL_ITEMS or table.find(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, LOOT_ITEM.ID, "
    ID")) and LOOT_ITEM.QUANTITY > 0) then
        addtextshadow(((#LOOT_ITEM.NAME > 17 and sprintf("
    %s...", string.match(string.sub(LOOT_ITEM.NAME, 1, 17), "(.-)%s?$"))) or LOOT_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
        addtextshadow(sprintf("
    %(%sK)", Misc.FormatNumber(LOOT_ITEM.QUANTITY), tostring(math.floor(LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)

        INDEX, ITEMS_LOOTED_WORTH = INDEX + 1, ITEMS_LOOTED_WORTH + (LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY)
        end
    end

    addtextshadow("
    Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
    addtextshadow(sprintf("
    %s GPs", Misc.FormatNumber(ITEMS_LOOTED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)

    Y_POSITION = Y_POSITION + 20

    addtextshadow("
    SUPPLIES USED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)

    Y_POSITION = Y_POSITION + 20

    for _, SUPPLY_ITEM in pairs(Stats.GetSuppliesUsed()) do
        if ((MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES or table.find(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, SUPPLY_ITEM.ID, "
    ID")) and SUPPLY_ITEM.QUANTITY > 0) then
            addtextshadow(((#SUPPLY_ITEM.NAME > 17 and sprintf("
    %s...", string.match(string.sub(SUPPLY_ITEM.NAME, 1, 17), "(.-)%s?$"))) or SUPPLY_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
            addtextshadow(sprintf("
    %(%sK)", Misc.FormatNumber(SUPPLY_ITEM.QUANTITY), tostring(math.floor(SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)

            INDEX, SUPPLIES_USED_WORTH = INDEX + 1, SUPPLIES_USED_WORTH + (SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY)
        end
    end

    addtextshadow("
    Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
    addtextshadow(sprintf("
    %s GPs", Misc.FormatNumber(SUPPLIES_USED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)

    Y_POSITION = Y_POSITION + 20

    addtextshadow(sprintf("
    %s: %s GPs (%s K/H)", ((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ("PROFIT")) or ("WASTE")), Misc.FormatNumber(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH), tostring(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / (System.HuntingTime() / 1000) / 100) / 10)), 10, Y_POSITION + (INDEX * 16), ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and MONITOR_MY_HUNTING.COLORS.GREEN or MONITOR_MY_HUNTING.COLORS.RED) 
    Last edited by ¿mlim!; 05-06-2013 at 10:12 AM.

  3. #3
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    Opa, ¿mlim!. Essa não está funcionando, eu coloco no general info la em hud e do enabled nas huds mais não vai.

  4. #4
    iBot User mlim!'s Avatar
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    Quote Originally Posted by vinnyempera View Post
    Opa, ¿mlim!. Essa não está funcionando, eu coloco no general info la em hud e do enabled nas huds mais não vai.


    tente de novo. Mas não equeça que precisa ter a library do Simarte.


    Obs: Fiz o teste aqui e está aparecendo normal.
    Last edited by ¿mlim!; 05-06-2013 at 10:15 AM.


    "Não há vida no vazio, só a morte"

  5. #5
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    Humm, eu não tenho essa library do Simarte. acho que é isso... Você pode me passar ela?

  6. #6
    iBot User mlim!'s Avatar
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    Quote Originally Posted by vinnyempera View Post
    Humm, eu não tenho essa library do Simarte. acho que é isso... Você pode me passar ela?
    baixe daqui, e sigas as instruções:

    http://www.tibiaibot.com/forum/showt...Library-v1-1-1

    Depois disso com certeza irá funcionar.



    "Não há vida no vazio, só a morte"

  7. #7
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    Agora sim, funcionou !! valeu ¿mlim!. +Rep

  8. #8
    iBot User mlim!'s Avatar
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    Quote Originally Posted by vinnyempera View Post
    Agora sim, funcionou !! valeu ¿mlim!. +Rep
    =]

    De nada!



    "Não há vida no vazio, só a morte"

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