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Thread: Magic Wall Timer

  1. #1
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    Magic Wall Timer

    The Hello ibot has magic wall timer? I found uam hotkey but I have no idea how to activate it.
    How Do I? And antipush? Is there a hotkey?

  2. #2
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    Anti Push
    ANTI PUSH

    ANTI PUSH

    --[[ INIT START ]]--
    local ITEMS = {"worm", "gold coin"}
    --[[ INIT END ]]--

    for x = 1, #ITEMS do
    if itemcount(ITEMS[x]) > 0 then
    moveitems(ITEMS[x], "all", ground(posx,posy, posz), 1)
    end
    end
    MWT

    -- ___ -- _______ _______ ______ _____ _______ _ _ _ _______
    -- /\ \ -- | | | |_____| | ____ | | | | | |_____| | |
    -- /::\ \ -- | | | | | |_____| __|__ |_____ |__|__| | | |_____ |_____
    -- /:/\:\ \ --
    -- /::\~\:\ \ --
    -- /:/\:\ \:\__\ --
    -- \/_|::\/:/ / -- _______ _____ _______ _______ ______
    -- |:|::/ / -- | | | | | |______ |_____/
    -- |:|\/__/ -- | __|__ | | | |______ | \_
    -- |:| | --
    -- \|__| --

    -- ENGINE
    -- DON'T CHANGE NOTHING BELOW THIS LINE

    local SCRIPT = {
    NAME = "Magic Wall Timer HUD",
    VERSION = "1.0",
    }

    MAGIC_WALLS = MAGIC_WALLS or {
    ID = {2128, 2129, 2130, 10181, 10182},
    TIME = {20000, 20000, 45000, 20000, 45000}
    }

    POSITIONS = POSITIONS or {
    QUANTITY = 0,
    X = {},
    Y = {},
    Z = {},
    TIMES = {}
    }

    local function findpixel(X, Y)
    H = math.floor(worldwin.width / 2) + ((X - posx) * (math.floor(worldwin.width / 15)))
    V = math.floor(worldwin.bottom / 2) + ((Y - posy) * (math.floor(worldwin.width / 15)))
    return {x = H - 9, y = V + 12}
    end

    setfontstyle("calibri", 8, "ffd700")
    setposition(worldwin.left, worldwin.top)

    for HORIZONTAL = -7, 7 do
    for VERTICAL = -5, 5 do
    local TOP_ITEM_ID = toptileitem(posx + HORIZONTAL, posy + VERTICAL, posz)
    local MAGIC_WALL_INDEX = 0
    repeat
    MAGIC_WALL_INDEX = MAGIC_WALL_INDEX + 1
    until MAGIC_WALL_INDEX > #MAGIC_WALLS.ID or TOP_ITEM_ID == MAGIC_WALLS.ID [MAGIC_WALL_INDEX]
    if MAGIC_WALL_INDEX <= #MAGIC_WALLS.ID then
    local GROUND_INDEX = 0
    repeat
    GROUND_INDEX = GROUND_INDEX + 1
    until (GROUND_INDEX > POSITIONS.QUANTITY) or ((POSITIONS.X[GROUND_INDEX] == posx + HORIZONTAL) and (POSITIONS.Y[GROUND_INDEX] == posy + VERTICAL) and (POSITIONS.Z[GROUND_INDEX] == posz))
    if GROUND_INDEX > POSITIONS.QUANTITY then
    POSITIONS.QUANTITY = POSITIONS.QUANTITY + 1
    table.insert(POSITIONS.X, POSITIONS.QUANTITY, posx + HORIZONTAL)
    table.insert(POSITIONS.Y, POSITIONS.QUANTITY, posy + VERTICAL)
    table.insert(POSITIONS.Z, POSITIONS.QUANTITY, posz)
    table.insert(POSITIONS.TIMES, POSITIONS.QUANTITY, timems + 200 + MAGIC_WALLS.TIME[MAGIC_WALL_INDEX])
    end
    end
    end
    end

    if POSITIONS.QUANTITY > 0 then
    for INDEX = 1, POSITIONS.QUANTITY do
    local MW_TIME = POSITIONS.TIMES[INDEX]
    if MW_TIME == nil then
    MW_TIME = 0
    end
    local TOP_ITEM_ID = toptileitem(POSITIONS.X[INDEX], POSITIONS.Y[INDEX], POSITIONS.Z[INDEX])
    local MAGIC_WALL_INDEX = 0
    repeat
    MAGIC_WALL_INDEX = MAGIC_WALL_INDEX + 1
    until MAGIC_WALL_INDEX > #MAGIC_WALLS.ID or TOP_ITEM_ID == MAGIC_WALLS.ID[MAGIC_WALL_INDEX]
    if MW_TIME - timems > 0 and MAGIC_WALL_INDEX <= #MAGIC_WALLS.ID then
    if POSITIONS.Z[MAGIC_WALL_INDEX] == posz then
    local SCREEN = findpixel(POSITIONS.X[MAGIC_WALL_INDEX], POSITIONS.Y[MAGIC_WALL_INDEX])
    addtext(string.format("%.2d:%.2d", (MW_TIME - timems) / 1000, (MW_TIME - timems) % 1000 / 10), SCREEN.x + 8, SCREEN.y + 12)
    end
    else
    POSITIONS.QUANTITY = POSITIONS.QUANTITY - 1
    table.remove(POSITIONS.X, MAGIC_WALL_INDEX)
    table.remove(POSITIONS.Y, MAGIC_WALL_INDEX)
    table.remove(POSITIONS.Z, MAGIC_WALL_INDEX)
    table.remove(POSITIONS.TIMES, MAGIC_WALL_INDEX)
    end
    end
    end
    or

    HUD > List > Options / new > drawwallstimer() - in HUD action > drop refreshrate a bit lower **The best is about 100** > set hud enabled

  3. #3
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    How do I get the hotkeys MWT?

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