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Thread: Any waypoint action changes I make are bugging conversation lines

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    Any waypoint action changes I make are bugging conversation lines

    So, like the title says, for some freaking reason even if I add only "closewindows()" at the end or beginning of ANY action in the waypoints of this script, it bugs the conversation lines of pot refills or deposit. The character just go to the waypoint and walks away. Or go to one, works fine, then in the other one does what I said.

    And it doesn't matter if I erase what I changed in the script. I have to make a new one (or use a backup), otherwise it'll never work again, lol wtf bbq srsly I learned it the hard way. I can change actions in the list, looting, everything, except waypoints, and that's what I need (the only way I know to solve this problem).

    The problem is; the script is not reopening BPs after hunting, so the gold backpack is staying in the last one. You guys know a script that I can add to the action list, or something to fix the waypoint one, please? Thanks!
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    Last edited by henriquebc; 05-19-2013 at 07:27 AM.

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