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Thread: Axe ring script.

  1. #1
    Normal User Gucio's Avatar
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    Axe ring script.

    Hello, I would ask to do a script for "axe ring".
    I assumed that the bot will attack him as a "dwarf guard"

  2. #2
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    Please be more specific we do not read minds yet..

    Do you want a script that puts an axe ring whenever you attack a Dwarf Guard? or What?...

  3. #3
    Normal User Gucio's Avatar
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    I would just like you wrote. When the attacks "Dwarf Guard" implies ring

  4. #4
    Normal User pliszka1's Avatar
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    He propablly mean if dwarf guard around him then wear axe ring ya ?

  5. #5
    Normal User Gucio's Avatar
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    So it's exactly what I mean

  6. #6
    iBot User Raph_'s Avatar
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    Code:
    --[[ INIT START ]]--
    	local CREATURES = {"dwarf guard"}
    	local RING = {NORMAL = 3092, USE = 3095}
    --[[ INIT END ]]--
    
    if maround(7, unpack(CREATURES)) > 0 then
    	if ring ~= RING.USE then
    		moveitems(RING.NORMAL, "all", "ring", 1)
    		wait(400, 900)
    	end
    else
    	moveitems(RING.USE, "ring", "all", 1)
    	wait(100, 200)
    end

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