Results 1 to 3 of 3

Thread: Moving Away from Special Area

  1. #1
    Normal User
    Join Date
    Feb 2013
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)
    Reputation
    10
    Rep Power
    4

    Moving Away from Special Area

    If anyone can help me that would be greatly appreciated. I need an action/hotkey to make it if i hit a safe area, go away from it. For example when im fighting behemoths, if i let my bot run after a certain distance it will just poof. Is there a way i can make a safe area so if my bot hits a safe area line it will NOT cross, instead turn around and just start running back? Basically i want it to stay running it in the room, not in the hallways. Thanks. If anymore information is need please let me know.
    Last edited by Mataca; 06-15-2013 at 03:53 PM.

  2. #2
    Normal User
    Join Date
    Feb 2013
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)
    Reputation
    10
    Rep Power
    4
    bump, still need help!

  3. #3
    Normal User WielkoWT's Avatar
    Join Date
    Jun 2013
    Posts
    14
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    4 Post(s)
    Reputation
    10
    Rep Power
    4
    What script it is? you must change it in cavebot make new action after waypoint wich go in the way where is special aera and write only gotolabel("your label name") or just send to me this script i will remake it for you.
    Script will come soon

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •