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Thread: Action 'EXORI' no modo HARDCORE, nao está pegando! Bug?

  1. #1
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    Action 'EXORI' no modo HARDCORE, nao está pegando! Bug?

    Fala galera, estou com um problema na minha action, ja tentei fazer de tudo e nao está dando..
    É o seguinte: Estou usando um script hardcore e nao está pegando, ja verifiquei aqui e não tem nada de errado.
    De uma olhada na action:

    -- [[ INIT START ]] --
    local CONFIG = {
    CREATURES = {"Vampire Bride", "Werewolf", "Hellspawn", "Vampire", "Mutated Bat", "Vampire Bride", "Priestess", "Banshee", "Nightmare", "Fury", "Dark Torturer", "Nightstalker", "Bonebeast", "Nightmare Scion", "Spectre", "Gargoyle", "Crypt Shambler", "Demon Skeleton", "Haunted Treeling", "Slime", "War wolf"},

    PLAYERS = {
    ENABLED = Player_Safe,
    DISTANCE = 7,
    FLOOR_DIFFERENCE = 1,
    SAFE_LIST = {"Bubble", "Eternal Oblivion"},
    },

    SPELLS = {
    --{NAME = "groundshaker", AMOUNT = 6},
    {NAME = "fierce berserk", AMOUNT = AmountToEGran},
    {NAME = "berserk", AMOUNT = AmountToExori},
    {NAME = "front sweep", AMOUNT = AmountToEMin},
    --{NAME = "annihilation", HP_PC = 45},
    --{NAME = "brutal strike", HP_PC = 10},
    --{NAME = "whirlwind throw", HP_PC = 10},
    },
    }

    -- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --

    SPELLS_CONFIG = SPELLS_CONFIG or {}
    LAST_FLOOR = LAST_FLOOR or Self.PositionZ()
    ATTACK_EXHAUST = ATTACK_EXHAUST or 0

    table.lower(CONFIG.CREATURES)

    local RESET_SPELLS_CONFIG = #CONFIG.SPELLS ~= #SPELLS_CONFIG

    if (not RESET_SPELLS_CONFIG) then
    for INDEX, SPELL_ENTRY in ipairs(CONFIG.SPELLS) do
    if (SPELL_ENTRY.NAME ~= SPELLS_CONFIG[INDEX].NAME or ((SPELL_ENTRY.AMOUNT and SPELL_ENTRY.AMOUNT ~= SPELLS_CONFIG[INDEX].AMOUNT) or (SPELL_ENTRY.HP_PC and SPELL_ENTRY.HP_PC ~= SPELLS_CONFIG[INDEX].HP_PC))) then
    RESET_SPELLS_CONFIG = true
    break
    end
    end
    end

    if (RESET_SPELLS_CONFIG) then
    SPELLS_CONFIG = {}

    local CURRENT_INDEX = 1

    while (#CONFIG.SPELLS >= CURRENT_INDEX) do
    CONFIG.SPELLS[CURRENT_INDEX].INFO = Spell.GetByWordsOrName(CONFIG.SPELLS[CURRENT_INDEX].NAME)

    if (not CONFIG.SPELLS[CURRENT_INDEX].INFO:isValid()) then
    table.remove(CONFIG.SPELLS, CURRENT_INDEX)
    else
    if (#CONFIG.SPELLS[CURRENT_INDEX].INFO:Condition() > 0 and table.find({"BIG_BEAM", "BIG_WAVE", "FRONT", "SMALL_BEAM", "SMALL_WAVE", "STRIKE"}, CONFIG.SPELLS[CURRENT_INDEX].INFO:Condition())) then
    CONFIG.SPELLS[CURRENT_INDEX].NEED_DIRECTION = true
    else
    CONFIG.SPELLS[CURRENT_INDEX].NEED_DIRECTION = false
    end

    CURRENT_INDEX = CURRENT_INDEX + 1
    end
    end
    end
    -- [[ INIT END ]] --

    if (Self.PositionZ() ~= LAST_FLOOR) then
    LAST_FLOOR, ATTACK_EXHAUST = Self.PositionZ(), System.TimeMilliseconds() + 2000
    return
    end

    if (System.TimeMilliseconds() > ATTACK_EXHAUST) then
    for _, SPELL_ENTRY in ipairs(CONFIG.SPELLS) do
    if (SPELL_ENTRY.INFO:isAbleToCast(nil, false)) then
    local ATTACKED = Creature.GetAttacked()

    if (SPELL_ENTRY.AMOUNT and (not CONFIG.PLAYERS.ENABLED or Self.PlayersAroundFloorIgnore(CONFIG.PLAYERS.DISTA NCE, CONFIG.PLAYERS.FLOOR_DIFFERENCE, unpack(CONFIG.PLAYERS.SAFE_LIST)) == 0)) then
    local HIGHEST_AMOUNT, BEST_DIRECTION = 0, Self.LookDirection()

    if (SPELL_ENTRY.NEED_DIRECTION) then
    for DIRECTION, CREATURES_AMOUNT in pairs({[DIRECTION_NORTH] = 0, [DIRECTION_EAST] = 0, [DIRECTION_SOUTH] = 0, [DIRECTION_WEST] = 0}) do
    CREATURES_AMOUNT = Self.MonstersAroundSpell(SPELL_ENTRY.INFO:Conditio n(), DIRECTION, unpack(CONFIG.CREATURES))

    if (CREATURES_AMOUNT > HIGHEST_AMOUNT or (CREATURES_AMOUNT >= HIGHEST_AMOUNT and DIRECTION == Self.LookDirection())) then
    HIGHEST_AMOUNT, BEST_DIRECTION = CREATURES_AMOUNT, DIRECTION
    end
    end
    else
    HIGHEST_AMOUNT, BEST_DIRECTION = Self.MonstersAroundSpell(SPELL_ENTRY.INFO:Conditio n(), Self.LookDirection(), unpack(CONFIG.CREATURES)), Self.LookDirection()
    end

    if (HIGHEST_AMOUNT >= SPELL_ENTRY.AMOUNT) then
    while (Self.LookDirection() ~= BEST_DIRECTION) do
    Self.Turn(BEST_DIRECTION)
    System.Wait(25, 75)
    end

    if (SPELL_ENTRY.INFO:CastSpell()) then
    System.Wait(Self.CoolDown(SPELL_GROUP_ATTACK))
    end
    end
    elseif (SPELL_ENTRY.HP_PC and SPELL_ENTRY.INFO:isAbleToCast(ATTACKED, false) and table.find(CONFIG.CREATURES, ATTACKED:Name():lower()) and SPELL_ENTRY.HP_PC >= ATTACKED:HealthPercent()) then
    if (SPELL_ENTRY.INFO:CastSpell(ATTACKED)) then
    System.Wait(Self.CoolDown(SPELL_GROUP_ATTACK))
    end
    end
    end
    end
    end

    No setup está assim:
    ...
    -- Spell Options
    AmountToIcoandHur = 1 -- How many to shoot Exori Ico/Hur?
    AmountToEGran =4 -- How many monsters to shoot E-Gran?
    AmountToExori =3 -- How many monsters to use Exori?
    AmountToEMin =2 -- How many monsters to use Exori Min?
    Player_Safe = false -- Stop shooting Exori spells if player?
    Auto_Haste = true -- Auto Haste inside spawn?
    ...




    Entao, quando o char é rodeado por bixo ele nao ataca nem exori, nem exori gran , nem nada, ou seja, a action nao funcina, o que posso fazer? Acho que essa action está certa, alguem me ajuda ae, valeu.
    Ja tentei fazer de tudo, coloquei 4,3,2 no lugar de AmountToEGran, AmountToExori e AmountToEMIN na action, mas nada funcionou...
    Last edited by teteumaga; 06-18-2013 at 05:07 AM.

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    Cara, essa action do sirmate é um pouco bugada... como agora existe o dove mode, recomendo que você simplesmente faça pelo próprio targeting, visto que, você não vai pegar pk se acertar os outros.

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