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Thread: Deeplings MMH

  1. #1

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    Deeplings MMH

    Hoi, anyone can give me MMH hud for deeplings? Been looking for it but haven't seen it anywhere

    Thanks beforehand

  2. #2
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    Code:
    -- [[ INIT START ]] --
        --
        --                       88                                                                
        --                       ""                                                ,d              
        --                                                                         88              
        --            ,adPPYba,  88  8b,dPPYba,  88,dPYba,,adPYba,   ,adPPYYba,  MM88MMM  ,adPPYba,
        --            I8[    ""  88  88P'   "Y8  88P'   "88"    "8a  ""     `Y8    88    a8P_____88
        --             `"Y8ba,   88  88          88      88      88  ,adPPPPP88    88    8PP"""""""
        --            aa    ]8I  88  88          88      88      88  88,    ,88    88,   "8b,   ,aa
        --   Author:  `"YbbdP"'  88  88          88      88      88  `"8bbdP"Y8    "Y888  `"Ybbd8"'
        --   
        --   Monitor My Hunting!
        --
        --   Version: 1.0
        --   Created: 7.09.2012
        --   Last update: 18.09.2012
        --
        
        MONITOR_MY_HUNTING = MONITOR_MY_HUNTING or {
            SCRIPT_NAME = "Monitor My Hunting",
            SCRIPT_VERSION = "1.0",
            
            CLEARED_STATS = false,
            INITIALIZED = false,
        }
    
        MONITOR_MY_HUNTING.SHOW_ALL_ITEMS = false
        MONITOR_MY_HUNTING.ITEMS_LIST = {
            {NAME = 8895, VALUE = 0},
            {NAME = "foxtail", VALUE = 200000},
            {NAME = "ornate crossbow", VALUE = 12000},
            {NAME = "warriors axe", VALUE = 11000},
            {NAME = "deepling backpack", VALUE = 2000},
            {NAME = "guardian axe", VALUE = 9000},
            {NAME = "warriors shield", VALUE = 9000},
            {NAME = "deepling squelcher", VALUE = 7000},
            {NAME = "fish fin", VALUE = 800},
            {NAME = "deepling staff", VALUE = 4000},
            {NAME = "necklace of the deep", VALUE = 3000},
            {NAME = "heavy trident", VALUE = 2000},
            {NAME = "deepling claw", VALUE = 430},
            {NAME = "deepling ridge", VALUE = 360},
            {NAME = "key to the drowned library", VALUE = 330},
            {NAME = "deeptags", VALUE = 290},
            {NAME = "spellsingers seal", VALUE = 280},
            {NAME = "small emerald", VALUE = 250},
            {NAME = "small sapphire", VALUE = 250},
            {NAME = "deepling guard belt buckle", VALUE = 230},
            {NAME = "great health potion", VALUE = 190},
            {NAME = "deepling warts", VALUE = 180},
            {NAME = "eye of a deepling", VALUE = 150},
            {NAME = "great mana potion", VALUE = 120},
            {NAME = "platinum coin", VALUE = 100},
            {NAME = "deepling breaktime snack", VALUE = 90},
            {NAME = "deepling scales", VALUE = 80},
            {NAME = "life ring", VALUE = 400},
            {NAME = "gold coin", VALUE = 1},
            {NAME = "rust remover", VALUE = 0},
        }
     
        MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES = false
        MONITOR_MY_HUNTING.SUPPLIES_LIST = {
            {NAME = "mana potion", PRICE = 50},
            {NAME = "great health potion", PRICE = 190},
            {NAME = "ultimate health potion", PRICE = 310},
        }
        
        -- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --
        
        MONITOR_MY_HUNTING.TEMP_ITEMS_LIST = MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or {}
        MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST or {}
        MONITOR_MY_HUNTING.COLORS = MONITOR_MY_HUNTING.COLORS or {
            BLACK = rgbcolor(1, 1, 1),
            ORANGE = rgbcolor(255, 165, 0),
            BLUE = rgbcolor(30, 144, 255),
            CORNSILK = rgbcolor(205, 200, 177),
            WHITE = rgbcolor(255, 255, 255),
            GREEN = rgbcolor(107, 142, 35),
            RED = rgbcolor(178, 34, 34),
        }
        
        local function CreateMessageObject(MESSAGE_DATA)
            if (type(MESSAGE_DATA) ~= "userdata") then
                return setmetatable({__data = {TYPE = -1, TIME_STAMP = -1, SENDER_NAME = "", SENDER_LEVEL = -1, CONTENT = ""}}, MessageMetaTable)
            else
                return setmetatable({__data = {TYPE = MESSAGE_DATA.type, TIME_STAMP = Misc.ConvertToSeconds(string.sub(MESSAGE_DATA.text, 1, 5)), SENDER_NAME = MESSAGE_DATA.sender, SENDER_LEVEL = tonumber((tostring(string.match(MESSAGE_DATA.text, ".+ (%b[]): .+")):gsub("[^%d]", ""))) or 0, CONTENT = string.sub(MESSAGE_DATA.text, 7)}}, MessageMetaTable)
            end
        end
        
        local function addtextshadow(DISPLAY_TEXT, X_OFFSET, Y_OFFSET, FONT_COLOR)
            setfontcolor(MONITOR_MY_HUNTING.COLORS.BLACK)
            addtext(DISPLAY_TEXT, X_OFFSET + 1, Y_OFFSET + 1)
            setfontcolor(FONT_COLOR)
            addtext(DISPLAY_TEXT, X_OFFSET, Y_OFFSET)
        end
    -- [[ INIT END ]] --
    
    if (not Stats.Update()) then
        local SERVER_LOG_MESSAGES = getnewmessages("Server Log")
        local SERVER_LOG_MESSAGES_COUNT = SERVER_LOG_MESSAGES.count - 1
        
        for INDEX = 0, SERVER_LOG_MESSAGES_COUNT do
            local MESSAGE_OBJECT = CreateMessageObject(SERVER_LOG_MESSAGES[SERVER_LOG_MESSAGES_COUNT - INDEX])
            
            if (MESSAGE_OBJECT:Type() == 19 and MESSAGE_OBJECT:Content():lower():match("^loot of")) then
                local LOOT_INFO = Message.ParseLootMessage(MESSAGE_OBJECT, true)
    
                if (#LOOT_INFO.NAME > 0) then
                    Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] = (Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] or 0) + 1
                    
                    for _, LOOT_ITEM in ipairs(LOOT_INFO.ITEMS) do
                        if (Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID]) then
                            Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY = Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY + LOOT_ITEM.QUANTITY
                        else
                            Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID] = {ID = LOOT_ITEM.ID, NAME = LOOT_ITEM.NAME, QUANTITY = LOOT_ITEM.QUANTITY, VALUE = Item.GetValue(LOOT_ITEM.ID)}
                        end
                    end
                end
            end
        end
    end
    
    local RESET_ITEMS_AND_SUPPLIES = #MONITOR_MY_HUNTING.ITEMS_LIST ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or #MONITOR_MY_HUNTING.SUPPLIES_LIST ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST
    
    if (not RESET_ITEMS_AND_SUPPLIES) then
        for INDEX, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
            if (LOOT_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].NAME or LOOT_ITEM.VALUE ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].VALUE) then
                RESET_ITEMS_AND_SUPPLIES = true
                break
            end
        end
    end
    
    if (not RESET_ITEMS_AND_SUPPLIES) then
        for INDEX, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
            if (SUPPLY_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].NAME or SUPPLY_ITEM.PRICE ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].PRICE) then
                RESET_ITEMS_AND_SUPPLIES = true
                break
            end
        end
    end
    
    if (not MONITOR_MY_HUNTING.INITIALIZED or RESET_ITEMS_AND_SUPPLIES) then
        if (not MONITOR_MY_HUNTING.CLEARED_STATS) then
            Stats.Clear(CLEAR_STATS_ALL)
            Stats.Update()
            
            MONITOR_MY_HUNTING.CLEARED_STATS = true
        end
        
        MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = {}, {}
            
        for _, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
            local LOOT_ITEM_ID = Item.GetID(type(LOOT_ITEM.NAME) ~= "table" and LOOT_ITEM.NAME or unpack(LOOT_ITEM.NAME))
            
            Stats.AddItemsLooted(LOOT_ITEM_ID, 0, LOOT_ITEM.VALUE)
            table.insert(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, {ID = LOOT_ITEM_ID, NAME = LOOT_ITEM.NAME, VALUE = LOOT_ITEM.VALUE})
        end
         
        for _, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
            local SUPPLY_ITEM_ID = Item.GetID(type(SUPPLY_ITEM.NAME) ~= "table" and SUPPLY_ITEM.NAME or unpack(SUPPLY_ITEM.NAME))
            
            Stats.AddSuppliesUsed(SUPPLY_ITEM_ID, 0, SUPPLY_ITEM.PRICE)
            table.insert(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, {ID = SUPPLY_ITEM_ID, NAME = SUPPLY_ITEM.NAME, PRICE = SUPPLY_ITEM.PRICE})
        end
        
        MONITOR_MY_HUNTING.INITIALIZED = true
    end
    
    setposition(Client.ClientWindow().right - 434, Client.WorldWindow().top + 5)
    
    local Y_POSITION, INDEX, ITEMS_LOOTED_WORTH, SUPPLIES_USED_WORTH = 30, 0, 0, 0
    
    addtextshadow(sprintf("%s v%s", MONITOR_MY_HUNTING.SCRIPT_NAME:upper(), MONITOR_MY_HUNTING.SCRIPT_VERSION), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
    
    Y_POSITION = Y_POSITION + 20
    
    addtextshadow("ITEMS LOOTED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
    
    Y_POSITION = Y_POSITION + 20
    
    for _, LOOT_ITEM in pairs(Stats.GetItemsLooted()) do
        if ((MONITOR_MY_HUNTING.SHOW_ALL_ITEMS or table.find(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, LOOT_ITEM.ID, "ID")) and LOOT_ITEM.QUANTITY > 0) then
        addtextshadow(((#LOOT_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(LOOT_ITEM.NAME, 1, 17), "(.-)%s?$"))) or LOOT_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
        addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(LOOT_ITEM.QUANTITY), tostring(math.floor(LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
    
        INDEX, ITEMS_LOOTED_WORTH = INDEX + 1, ITEMS_LOOTED_WORTH + (LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY)
        end
    end
    
    addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
    addtextshadow(sprintf("%s GPs", Misc.FormatNumber(ITEMS_LOOTED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
    
    Y_POSITION = Y_POSITION + 20
    
    addtextshadow("SUPPLIES USED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
    
    Y_POSITION = Y_POSITION + 20
    
    for _, SUPPLY_ITEM in pairs(Stats.GetSuppliesUsed()) do
        if ((MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES or table.find(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, SUPPLY_ITEM.ID, "ID")) and SUPPLY_ITEM.QUANTITY > 0) then
            addtextshadow(((#SUPPLY_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(SUPPLY_ITEM.NAME, 1, 17), "(.-)%s?$"))) or SUPPLY_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
            addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(SUPPLY_ITEM.QUANTITY), tostring(math.floor(SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
    
            INDEX, SUPPLIES_USED_WORTH = INDEX + 1, SUPPLIES_USED_WORTH + (SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY)
        end
    end
    
    addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
    addtextshadow(sprintf("%s GPs", Misc.FormatNumber(SUPPLIES_USED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
    
    Y_POSITION = Y_POSITION + 20
    
    addtextshadow(sprintf("%s: %s GPs (%s K/H)", ((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ("PROFIT")) or ("WASTE")), Misc.FormatNumber(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH), tostring(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / (System.HuntingTime() / 1000) / 100) / 10)), 10, Y_POSITION + (INDEX * 16), ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and MONITOR_MY_HUNTING.COLORS.GREEN or MONITOR_MY_HUNTING.COLORS.RED)

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