Results 1 to 2 of 2

Thread: Char Traped For PLayers

  1. #1
    Premium User
    Join Date
    May 2013
    Posts
    64
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)
    Reputation
    10
    Rep Power
    4

    Question Char Traped For PLayers

    im hunting in places where it has several corridors, many player stop in the hallway, en picks or picks Pk nd, just stands in front and char n goes, I wonder if you have any action or hk, q he ignore the player and follow the path of the hunt. helps ae + resp

  2. #2
    Focus Group aussie1988's Avatar
    Join Date
    Sep 2012
    Location
    Australia
    Posts
    546
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    11 Post(s)
    Reputation
    95
    Rep Power
    6
    You need to make your waypoints Nodes, this will walk your char past the Pks if possible, it will prevent your char from trying to stand on 1 waypoint in order to get to the next. Your char is saying "stand on this waypoint first" but a PK is there, node will say "I am in proximity of that waypoint so I will go to next" so it will walk around PK.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •