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Thread: need script to use blessed wooden stake

  1. #1
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    Exclamation need script to use blessed wooden stake

    need script to use blessed wooden stake in dead Vampire Viscount



    in this action does not have any work needs to recycle this


    if ((maround(7, false) == 0) and (lootbodiescount == 0))
    then
    if (useStake == ("yes")) and (itemcount("blessed wooden stake") >= 1)
    then
    stake(6, true)
    --wait(2000)
    end
    end

  2. #2
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    Quote Originally Posted by bajos View Post
    need script to use blessed wooden stake in dead Vampire Viscount



    in this action does not have any work needs to recycle this


    if ((maround(7, false) == 0) and (lootbodiescount == 0))
    then
    if (useStake == ("yes")) and (itemcount("blessed wooden stake") >= 1)
    then
    stake(6, true)
    --wait(2000)
    end
    end
    Now, its not sense to making action for that. Wait some, Jonatas will add Vampires Viscount to stake in next ibot update:P
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  3. #3
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    PHP Code:
    local Bodies = {12344566}

    for 
    XYZ in Tile.ScreenArea() do
        for 
    _BODIES in ipairs(Bodies) do
            if 
    toptileitem(X,Y,Z) == BODIES then
                pausewalking
    (4000)
                
    useitemon(BODIESX,Y,Z)
                
    wait(1500)
            
    end
        end
    end 
    This should work, just paste id of bodies when they are "movable".

  4. #4
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    I do not know how to do it too much and where do I enter the id
    id immediately after the death of a monster 18961
    id where the monsters waited and you can use the stake18958


    local Bodies = {1234, 4566}

    for X, Y, Z in Tile.ScreenArea() do
    for _, BODIES in ipairs(Bodies) do
    if toptileitem(X,Y,Z) == BODIES then
    pausewalking(4000)
    useitemon(BODIES, X,Y,Z)
    wait(1500)
    end
    end
    end





    This should work, just paste id of bodies when they are "movable".

  5. #5
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    Quote Originally Posted by bajos View Post
    I do not know how to do it too much and where do I enter the id
    id immediately after the death of a monster 18961
    id where the monsters waited and you can use the stake18958


    local Bodies = {1234, 4566}

    for X, Y, Z in Tile.ScreenArea() do
    for _, BODIES in ipairs(Bodies) do
    if toptileitem(X,Y,Z) == BODIES then
    pausewalking(4000)
    useitemon(BODIES, X,Y,Z)
    wait(1500)
    end
    end
    end





    This should work, just paste id of bodies when they are "movable".

  6. #6
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    PHP Code:


    local Bodies 
    = {18958}

    for 
    XYZ in Tile.ScreenArea() do
    for 
    _BODIES in ipairs(Bodies) do
    if 
    toptileitem(X,Y,Z) == BODIES then
    pausewalking
    (4000)
    useitemon(BODIESX,Y,Z)
    wait(1500)
    end
    end
    end 

  7. #7
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    in this action should be also i think id of blessed wooden stake somewhere cuz my friend told its still doesnt work ;/

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