Results 1 to 3 of 3

Thread: Can someone give me this list?

  1. #1
    Normal User
    Join Date
    Aug 2013
    Posts
    110
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)
    Reputation
    16
    Rep Power
    4

    Can someone give me this list?

    Hello, could anyone give me MonitorMyHunting list for Lost Dwarves?

    Thank you.

  2. #2
    Banned
    Join Date
    Jun 2013
    Posts
    593
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)
    Reputation
    34
    Rep Power
    0
    Code:
    -- [[ INIT START ]] --
            --
            --                       88                                                                
            --                       ""                                                ,d              
            --                                                                         88              
            --            ,adPPYba,  88  8b,dPPYba,  88,dPYba,,adPYba,   ,adPPYYba,  MM88MMM  ,adPPYba,
            --            I8[    ""  88  88P'   "Y8  88P'   "88"    "8a  ""     `Y8    88    a8P_____88
            --             `"Y8ba,   88  88          88      88      88  ,adPPPPP88    88    8PP"""""""
            --            aa    ]8I  88  88          88      88      88  88,    ,88    88,   "8b,   ,aa
            --   Author:  `"YbbdP"'  88  88          88      88      88  `"8bbdP"Y8    "Y888  `"Ybbd8"'
            --  
            --   Monitor My Hunting
            --  
            --   Version: 1.0
            --   Created: 7.09.2012
            --   Last update: 18.09.2012
            --
           
            MONITOR_MY_HUNTING = MONITOR_MY_HUNTING or {
                    SCRIPT_NAME = "Monitor My Hunting",
                    SCRIPT_VERSION = "1.0",
                   
                    CLEARED_STATS = false,
                    INITIALIZED = false,
            }
     
            MONITOR_MY_HUNTING.SHOW_ALL_ITEMS = false
            MONITOR_MY_HUNTING.ITEMS_LIST = {
                    {NAME = "gold coin", VALUE = 1},
                    {NAME = "Lost Basher's Spike", VALUE = 190},
    {NAME = "Bloody Dwarven Beard", VALUE = 110},
    {NAME = "Wimp Tooth Chain", VALUE = 120},
    {NAME = "Red Hair Dye", VALUE = 40},
    {NAME = "Bonecarving Knife", VALUE = 140},
    {NAME = "Basalt Figurine", VALUE = 110},
    {NAME = "Small Topaz", VALUE = 200},
    {NAME = "Basalt Fetish", VALUE = 130},
    {NAME = "Bone Fetish", VALUE = 150},
    {NAME = "iron Ore", VALUE = 500},
    {NAME = "black shield", VALUE = 800},
    {NAME = "war axe", VALUE = 12000},
    {NAME = "piggy bank", VALUE = 500},
    {NAME = "fire axe", VALUE = 8000},
    {NAME = "strong health potion", VALUE = 50},
    {NAME = "lost bracers", VALUE = 140},
    {NAME = "Pair of Iron Fists", VALUE = 4000},
    {NAME = "Buckle", VALUE = 7000},
    {NAME = "knight axe", VALUE = 2000},
    {NAME = "war hammer", VALUE = 1200},
    {NAME = "shiny stone", VALUE = 1000},
    {NAME = "Blue Crystal Shard", VALUE = 1500},
    {NAME = "terra boots", VALUE = 2500},
    {NAME = "Spiked Squelcher", VALUE = 5000},
    {NAME = "knight legs", VALUE = 5000},
    {NAME = "Sapphire Hammer", VALUE = 7000},
    {NAME = "Glorious Axe", VALUE = 3000},
    {NAME = "Brown Crystal Splinter", VALUE = 400},
    {NAME = "Green Crystal Splinter", VALUE = 400},
    {NAME = "Small Emerald", VALUE = 250},
    {NAME = "Small Amethyst", VALUE = 200},
    {NAME = "Great Health Potion", VALUE = 150},
    {NAME = "Red Crystal Fragment", VALUE = 800},
    {NAME = "guardian shield", VALUE = 2000},
    {NAME = "Mad Froth", VALUE = 80},
    {NAME = "Broken Throwing Axe", VALUE = 160},
    {NAME = "Bloody Dwarven Beard", VALUE = 110},
    {NAME = "Skull Shatterer", VALUE = 140},
    {NAME = "Wimp Tooth Chain", VALUE = 120},
    {NAME = "Lost Husher's Staff", VALUE = 250},
    {NAME = "Bone Fetish", VALUE = 150},
    {NAME = "Basalt Figurine", VALUE = 110},
    {NAME = "Holy Ash", VALUE = 90},
    {NAME = "clay lump", VALUE = 500},
    {NAME = "tower shield", VALUE = 8000},
    {NAME = "skull staff", VALUE = 6000},
    {NAME = "terra legs", VALUE = 11000},
    {NAME = "tower shield", VALUE = 8000},
    {NAME = "skull staff", VALUE = 6000},
    {NAME = "stealth ring", VALUE = 200},
    {NAME = "great health potion", VALUE = 190},
    {NAME = "Titan Axe", VALUE = 3000},
    {NAME = "chaos mace", VALUE = 9000},
    {NAME = "great mana potion", VALUE = 120},
    {NAME = "warrior helmet", VALUE = 5000},
    {NAME = "Helmet of the Lost", VALUE = 2000},
    {NAME = "platinum coin", VALUE = 100},   
    {NAME = "Lost Bracers", VALUE = 140}, 
    {NAME = "dwarven ring", VALUE = 100},  
    {NAME = "ultimate health potion", VALUE = 250},   
            }
     
            MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES = false
            MONITOR_MY_HUNTING.SUPPLIES_LIST = {
                    {NAME = "strong mana potion", PRICE = 80},
                    {NAME = "prismatic bolt", PRICE = 20},
                    {NAME = "drill bolt", PRICE = 12},
                    {NAME = "great spirit potion", PRICE = 190},
                    {NAME = "Crystalline Arrow", PRICE = 20},
                    {NAME = "Onyx Arrow", PRICE = 7},
    
    
            }
           
            -- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --
           
            MONITOR_MY_HUNTING.TEMP_ITEMS_LIST = MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or {}
            MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST or {}
            MONITOR_MY_HUNTING.COLORS = MONITOR_MY_HUNTING.COLORS or {
                    BLACK = rgbcolor(1, 1, 1),
                    ORANGE = rgbcolor(255, 165, 0),
                    BLUE = rgbcolor(30, 144, 255),
                    CORNSILK = rgbcolor(205, 200, 177),
                    WHITE = rgbcolor(255, 255, 255),
                    GREEN = rgbcolor(107, 142, 35),
                    RED = rgbcolor(178, 34, 34),
            }
           
            local function CreateMessageObject(MESSAGE_DATA)
                    if (type(MESSAGE_DATA) ~= "userdata") then
                            return setmetatable({__data = {TYPE = -1, TIME_STAMP = -1, SENDER_NAME = "", SENDER_LEVEL = -1, CONTENT = ""}}, MessageMetaTable)
                    else
                            return setmetatable({__data = {TYPE = MESSAGE_DATA.type, TIME_STAMP = Misc.ConvertToSeconds(string.sub(MESSAGE_DATA.text, 1, 5)), SENDER_NAME = MESSAGE_DATA.sender, SENDER_LEVEL = tonumber((tostring(string.match(MESSAGE_DATA.text, ".+ (%b[]): .+")):gsub("[^%d]", ""))) or 0, CONTENT = string.sub(MESSAGE_DATA.text, 7)}}, MessageMetaTable)
                    end
            end
           
            local function addtextshadow(DISPLAY_TEXT, X_OFFSET, Y_OFFSET, FONT_COLOR)
                    setfontcolor(MONITOR_MY_HUNTING.COLORS.BLACK)
                    addtext(DISPLAY_TEXT, X_OFFSET + 1, Y_OFFSET + 1)
                    setfontcolor(FONT_COLOR)
                    addtext(DISPLAY_TEXT, X_OFFSET, Y_OFFSET)
            end
    -- [[ INIT END ]] --
     
    if (not Stats.Update()) then
            local SERVER_LOG_MESSAGES = getnewmessages("Server Log")
            local SERVER_LOG_MESSAGES_COUNT = SERVER_LOG_MESSAGES.count - 1
           
            for INDEX = 0, SERVER_LOG_MESSAGES_COUNT do
                    local MESSAGE_OBJECT = CreateMessageObject(SERVER_LOG_MESSAGES[SERVER_LOG_MESSAGES_COUNT - INDEX])
                   
                    if (MESSAGE_OBJECT:Type() == 19 and MESSAGE_OBJECT:Content():lower():match("^loot of")) then
                            local LOOT_INFO = Message.ParseLootMessage(MESSAGE_OBJECT, true)
     
                            if (#LOOT_INFO.NAME > 0) then
                                    Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] = (Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] or 0) + 1
                                   
                                    for _, LOOT_ITEM in ipairs(LOOT_INFO.ITEMS) do
                                            if (Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID]) then
                                                    Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY = Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY + LOOT_ITEM.QUANTITY
                                            else
                                                    Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID] = {ID = LOOT_ITEM.ID, NAME = LOOT_ITEM.NAME, QUANTITY = LOOT_ITEM.QUANTITY, VALUE = Item.GetValue(LOOT_ITEM.ID)}
                                            end
                                    end
                            end
                    end
            end
    end
     
    local RESET_ITEMS_AND_SUPPLIES = #MONITOR_MY_HUNTING.ITEMS_LIST ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or #MONITOR_MY_HUNTING.SUPPLIES_LIST ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST
     
    if (not RESET_ITEMS_AND_SUPPLIES) then
            for INDEX, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
                    if (LOOT_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].NAME or LOOT_ITEM.VALUE ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].VALUE) then
                            RESET_ITEMS_AND_SUPPLIES = true
                            break
                    end
            end
    end
     
    if (not RESET_ITEMS_AND_SUPPLIES) then
            for INDEX, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
                    if (SUPPLY_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].NAME or SUPPLY_ITEM.PRICE ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].PRICE) then
                            RESET_ITEMS_AND_SUPPLIES = true
                            break
                    end
            end
    end
     
    if (not MONITOR_MY_HUNTING.INITIALIZED or RESET_ITEMS_AND_SUPPLIES) then
            if (not MONITOR_MY_HUNTING.CLEARED_STATS) then
                    Stats.Clear(CLEAR_STATS_ALL)
                    Stats.Update()
                   
                    MONITOR_MY_HUNTING.CLEARED_STATS = true
            end
           
            MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = {}, {}
                   
            for _, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
                    local LOOT_ITEM_ID = Item.GetID(type(LOOT_ITEM.NAME) ~= "table" and LOOT_ITEM.NAME or unpack(LOOT_ITEM.NAME))
                   
                    Stats.AddItemsLooted(LOOT_ITEM_ID, 0, LOOT_ITEM.VALUE)
                    table.insert(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, {ID = LOOT_ITEM_ID, NAME = LOOT_ITEM.NAME, VALUE = LOOT_ITEM.VALUE})
            end
             
            for _, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
                    local SUPPLY_ITEM_ID = Item.GetID(type(SUPPLY_ITEM.NAME) ~= "table" and SUPPLY_ITEM.NAME or unpack(SUPPLY_ITEM.NAME))
                   
                    Stats.AddSuppliesUsed(SUPPLY_ITEM_ID, 0, SUPPLY_ITEM.PRICE)
                    table.insert(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, {ID = SUPPLY_ITEM_ID, NAME = SUPPLY_ITEM.NAME, PRICE = SUPPLY_ITEM.PRICE})
            end
           
            MONITOR_MY_HUNTING.INITIALIZED = true
    end
     
    setposition(Client.ClientWindow().right - 434, Client.WorldWindow().top + 5)
     
    local Y_POSITION, INDEX, ITEMS_LOOTED_WORTH, SUPPLIES_USED_WORTH = 30, 0, 0, 0
     
    addtextshadow(sprintf("%s v%s", MONITOR_MY_HUNTING.SCRIPT_NAME:upper(), MONITOR_MY_HUNTING.SCRIPT_VERSION), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
     
    Y_POSITION = Y_POSITION + 20
     
    addtextshadow("ITEMS LOOTED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
     
    Y_POSITION = Y_POSITION + 20
     
    for _, LOOT_ITEM in pairs(Stats.GetItemsLooted()) do
        if ((MONITOR_MY_HUNTING.SHOW_ALL_ITEMS or table.find(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, LOOT_ITEM.ID, "ID")) and LOOT_ITEM.QUANTITY > 0) then
            addtextshadow(((#LOOT_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(LOOT_ITEM.NAME, 1, 17), "(.-)%s?$"))) or LOOT_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
            addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(LOOT_ITEM.QUANTITY), tostring(math.floor(LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
     
            INDEX, ITEMS_LOOTED_WORTH = INDEX + 1, ITEMS_LOOTED_WORTH + (LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY)
        end
    end
     
    addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
    addtextshadow(sprintf("%s GPs", Misc.FormatNumber(ITEMS_LOOTED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
     
    Y_POSITION = Y_POSITION + 20
     
    addtextshadow("SUPPLIES USED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)
     
    Y_POSITION = Y_POSITION + 20
     
    for _, SUPPLY_ITEM in pairs(Stats.GetSuppliesUsed()) do
        if ((MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES or table.find(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, SUPPLY_ITEM.ID, "ID")) and SUPPLY_ITEM.QUANTITY > 0) then
            addtextshadow(((#SUPPLY_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(SUPPLY_ITEM.NAME, 1, 17), "(.-)%s?$"))) or SUPPLY_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
            addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(SUPPLY_ITEM.QUANTITY), tostring(math.floor(SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
     
            INDEX, SUPPLIES_USED_WORTH = INDEX + 1, SUPPLIES_USED_WORTH + (SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY)
        end
    end
     
    addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
    addtextshadow(sprintf("%s GPs", Misc.FormatNumber(SUPPLIES_USED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)
     
    Y_POSITION = Y_POSITION + 20
     
    addtextshadow(sprintf("%s: %s GPs (%s K/H)", ((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ("PROFIT")) or ("WASTE")), Misc.FormatNumber(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH), tostring(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / (System.HuntingTime() / 1000) / 100) / 10)), 10, Y_POSITION + (INDEX * 16), ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and MONITOR_MY_HUNTING.COLORS.GREEN or MONITOR_MY_HUNTING.COLORS.RED)

  3. #3
    Normal User
    Join Date
    Aug 2013
    Posts
    110
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    0 Post(s)
    Reputation
    16
    Rep Power
    4
    Thanks man.....

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •