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Thread: Help me with modificate action rune shooter pls

  1. #1
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    Help me with modificate action rune shooter pls

    Hi buys I need help.

    I've code create by Sode, I want to configure it to use stone shower rune instead thunderstorm rune, i tryed changing ATTACK = "thunderstorm rune" to ATTACK = "stone shower rune", and it didnt work
    PHP Code:
    --[[ CONFIG START ]]-- 
    RULES RULES or { 
        { 
            
    CREATURES CREATURES or { 
                    
    "Frost Dragon"
                    
    "Frost dragon hatchling" 
                
    }, 
            
    SPELLS SPELLS or { 
                { 
                    
    ATTACK "exori vis"
                    
    ENABLED true,  
                    
    HPPC 0,  
                    
    MIN_MOB 1,  
                    
    DIST 3
                    
    CONSIDER_PLAYERS false
                }, 
                { 
                    
    ATTACK "exori gran vis"
                    
    ENABLED true,  
                    
    HPPC 3,  
                    
    MIN_MOB 1,  
                    
    DIST 3
                    
    CONSIDER_PLAYERS false
                }, 
                { 
                    
    ATTACK "thunderstorm rune"
                    
    ENABLED true,  
                    
    HPPC 10,  
                    
    MIN_MOB 2,  
                    
    DIST 5
                    
    CONSIDER_PLAYERS true
                }, 
                { 
                    
    ATTACK "exevo gran mas vis"
                    
    ENABLED true,  
                    
    HPPC 0,  
                    
    MIN_MOB 6,  
                    
    DIST 4
                    
    CONSIDER_PLAYERS true
                }, 
            }, 
        }, 
        {  
            
    CREATURES CREATURES or { 
                    
    "Giant Spider" 
                
    }, 
            
    SPELLS SPELLS or { 
                { 
                    
    ATTACK "exori flam"
                    
    ENABLED true,  
                    
    HPPC 0,  
                    
    MIN_MOB 0,  
                    
    DIST 3
                    
    CONSIDER_PLAYERS false
                }, 
            }, 
        }, 

    --[[ 
    CONFIG END ]]-- 

    SCRIPT SCRIPT or { 
        
    AUTHOR "soder"
        
    VERSION "1.0"
        
    NAME "Spell/Rune shooter"


    -- DO 
    NOT TOUCH BELOW UNLESS YOU KNOW WHAT YOURE ACTUALLY DOING -- 
    AREA_RUNES AREA_RUNES or {"great fireball rune","stoneshower rune","avalanche rune","thunderstorm rune"

    if 
    target.id 0 then 
        
    for #RULES, 1, -1 do 
            
    for #RULES[i].SPELLS, 1, -1 do 
                
    if (RULES[i].SPELLS[j].ENABLED) and (table.find(RULES[i].CREATURES,target.name)) and (target.isshootablethen 
                    
    if (target.dist <= RULES[i].SPELLS[j].DIST) and (itemcount(RULES[i].SPELLS[j].ATTACK) > 0) and (table.find(AREA_RUNES,RULES[i].SPELLS[j].ATTACK)) and (target.hppc >= RULES[i].SPELLS[j].HPPC) and (maround(5falseunpack(RULES[i].CREATURES)) >= RULES[i].SPELLS[j].MIN_MOB) and (not(RULES[i].SPELLS[j].CONSIDER_PLAYERS) or ((paround(10,true) == 0) and (lasttimeplayeronscreen >= 10000))) then  
                        
    while (Self.CoolDown(SPELL_GROUP_ATTACK) == 0) and (itemcount(RULES[i].SPELLS[j].ATTACK) > 0) and (shootarearune(RULES[i].SPELLS[j].ATTACKRULES[i].SPELLS[j].MIN_MOB,unpack(RULES[i].CREATURES))) do 
                            
    shootarearune(RULES[i].SPELLS[j].ATTACKRULES[i].SPELLS[j].MIN_MOB,unpack(RULES[i].CREATURES)) System.Wait(150200
                            
    updateworld() 
                        
    end 
                        
    break 
                    elseif (
    target.dist <= RULES[i].SPELLS[j].DIST) and not (table.find(AREA_RUNES,RULES[i].SPELLS[j].ATTACK)) and (target.hppc >= RULES[i].SPELLS[j].HPPC) and (maround(5falseunpack(RULES[i].CREATURES)) >= RULES[i].SPELLS[j].MIN_MOB) and (not(RULES[i].SPELLS[j].CONSIDER_PLAYERS) or ((paround(10,true) == 0) and (lasttimeplayeronscreen >= 10000))) and (cancast(RULES[i].SPELLS[j].ATTACK)) then  
                        cast
    (RULES[i].SPELLS[j].ATTACK
                        
    System.Wait(Self.CoolDown(SPELL_GROUP_ATTACK)) 
                        break 
                    
    end 
                end 
            end 
        end 
    end 

  2. #2
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    --[[ CONFIG START ]]--
    RULES = RULES or {
    {
    CREATURES = CREATURES or {
    "Frost Dragon",
    "Frost dragon hatchling"
    },
    SPELLS = SPELLS or {
    {
    ATTACK = "exori vis",
    ENABLED = true,
    HPPC = 0,
    MIN_MOB = 1,
    DIST = 3,
    CONSIDER_PLAYERS = false,
    },
    {
    ATTACK = "exori gran vis",
    ENABLED = true,
    HPPC = 3,
    MIN_MOB = 1,
    DIST = 3,
    CONSIDER_PLAYERS = false,
    },
    {
    ATTACK = "stone shower rune",
    ENABLED = true,
    HPPC = 10,
    MIN_MOB = 2,
    DIST = 5,
    CONSIDER_PLAYERS = true,
    },
    {
    ATTACK = "exevo gran mas vis",
    ENABLED = true,
    HPPC = 0,
    MIN_MOB = 6,
    DIST = 4,
    CONSIDER_PLAYERS = true,
    },
    },
    },
    {
    CREATURES = CREATURES or {
    "Giant Spider"
    },
    SPELLS = SPELLS or {
    {
    ATTACK = "exori flam",
    ENABLED = true,
    HPPC = 0,
    MIN_MOB = 0,
    DIST = 3,
    CONSIDER_PLAYERS = false,
    },
    },
    },
    }
    --[[ CONFIG END ]]--

    SCRIPT = SCRIPT or {
    AUTHOR = "soder",
    VERSION = "1.0",
    NAME = "Spell/Rune shooter",
    }

    -- DO NOT TOUCH BELOW UNLESS YOU KNOW WHAT YOURE ACTUALLY DOING --
    AREA_RUNES = AREA_RUNES or {"great fireball rune","stone shower rune","avalanche rune","thunderstorm rune"}

    if target.id > 0 then
    for i = #RULES, 1, -1 do
    for j = #RULES[i].SPELLS, 1, -1 do
    if (RULES[i].SPELLS[j].ENABLED) and (table.find(RULES[i].CREATURES,target.name)) and (target.isshootable) then
    if (target.dist <= RULES[i].SPELLS[j].DIST) and (itemcount(RULES[i].SPELLS[j].ATTACK) > 0) and (table.find(AREA_RUNES,RULES[i].SPELLS[j].ATTACK)) and (target.hppc >= RULES[i].SPELLS[j].HPPC) and (maround(5, false, unpack(RULES[i].CREATURES)) >= RULES[i].SPELLS[j].MIN_MOB) and (not(RULES[i].SPELLS[j].CONSIDER_PLAYERS) or ((paround(10,true) == 0) and (lasttimeplayeronscreen >= 10000))) then
    while (Self.CoolDown(SPELL_GROUP_ATTACK) == 0) and (itemcount(RULES[i].SPELLS[j].ATTACK) > 0) and (shootarearune(RULES[i].SPELLS[j].ATTACK, RULES[i].SPELLS[j].MIN_MOB,unpack(RULES[i].CREATURES))) do
    shootarearune(RULES[i].SPELLS[j].ATTACK, RULES[i].SPELLS[j].MIN_MOB,unpack(RULES[i].CREATURES)) System.Wait(150, 200)
    updateworld()
    end
    break
    elseif (target.dist <= RULES[i].SPELLS[j].DIST) and not (table.find(AREA_RUNES,RULES[i].SPELLS[j].ATTACK)) and (target.hppc >= RULES[i].SPELLS[j].HPPC) and (maround(5, false, unpack(RULES[i].CREATURES)) >= RULES[i].SPELLS[j].MIN_MOB) and (not(RULES[i].SPELLS[j].CONSIDER_PLAYERS) or ((paround(10,true) == 0) and (lasttimeplayeronscreen >= 10000))) and (cancast(RULES[i].SPELLS[j].ATTACK)) then
    cast(RULES[i].SPELLS[j].ATTACK)
    System.Wait(Self.CoolDown(SPELL_GROUP_ATTACK))
    break
    end
    end
    end
    end
    end

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