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Thread: Skin, Stake and Fish Functions

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    Skin, Stake and Fish Functions

    Hello,

    Does anyone have the source code for these functions?

    Thank you.

  2. #2
    Normal User AcidAlchamy's Avatar
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    Why would you need the "Source code" for em?

    This should be more then enough to staisfy your needs with the functions.


    • skin(int dist, optional bool wait) [void]: Use found obsidian knife in dead bodies within the set distance, you can optionally set to wait or not for the bodies to rot 1 state.
    • stake(int dist, optional bool wait) [void]: Use found blessed wooden stake in dead bodies within the set distance, you can optionally set to wait or not for the bodies to rot 1 state.
    • fish(int dist, optional bool wait) [void]: Use fishing rod on possible fish-able bodies within the set distance, optionally you can set whether or not to wait for the bodies to rot 1 state.
    Last edited by AcidAlchamy; 12-04-2013 at 02:46 PM.

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    Normal User rafaelcanovas's Avatar
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    Quote Originally Posted by AcidAlchamy View Post
    Why would you need the "Source code" for em?

    This should be more then enough to staisfy your needs with the functions.


    • skin(int dist, optional bool wait) [void]: Use found obsidian knife in dead bodies within the set distance, you can optionally set to wait or not for the bodies to rot 1 state.
    • stake(int dist, optional bool wait) [void]: Use found blessed wooden stake in dead bodies within the set distance, you can optionally set to wait or not for the bodies to rot 1 state.
    • fish(int dist, optional bool wait) [void]: Use fishing rod on possible fish-able bodies within the set distance, optionally you can set whether or not to wait for the bodies to rot 1 state.
    Source code = action, i think


    try:

    Obs knife:
    http://www.tibiaibot.com/forum/showt...l=1#post123377

    Blessed wooden Stake:
    http://www.tibiaibot.com/forum/showt...l=1#post129884
    Last edited by rafaelcanovas; 12-04-2013 at 04:45 PM.

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    Hello Acid,

    I need it because i wanna know how it works and make a few changes of my own. Anyway, what's the difference?

    Thank you anyway.

    Quote Originally Posted by AcidAlchamy View Post
    Why would you need the "Source code" for em?

    This should be more then enough to staisfy your needs with the functions.


    • skin(int dist, optional bool wait) [void]: Use found obsidian knife in dead bodies within the set distance, you can optionally set to wait or not for the bodies to rot 1 state.
    • stake(int dist, optional bool wait) [void]: Use found blessed wooden stake in dead bodies within the set distance, you can optionally set to wait or not for the bodies to rot 1 state.
    • fish(int dist, optional bool wait) [void]: Use fishing rod on possible fish-able bodies within the set distance, optionally you can set whether or not to wait for the bodies to rot 1 state.

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    Hello Rafael,

    Like i said in the other post, i need the source-code of any of these functions (stake, skin or fish), not the action.

    Thank you anyway.

    Quote Originally Posted by rafaelcanovas View Post

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    iBot User pink_panther's Avatar
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    Quote Originally Posted by JasonBR View Post
    Hello Rafael,

    Like i said in the other post, i need the source-code of any of these functions (stake, skin or fish), not the action.

    Thank you anyway.
    Why?

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    Hello Pink Panther,

    Like i told Acid, i need it because i wanna know how it works and make a few changes of my own. Anyway, what's the difference?

    Thank you.

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    iBot User pink_panther's Avatar
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    It searches tiles on screen for a list of skinable IDs, if it fins one, it walks over to it and uses a rod/knife/stake on it

    You're not going to be able to get the original function, just write a new action to do what you want to do.

    It pretty much does this:

    PHP Code:
    local itemID "Item to use"
    local corpseId = {1234123455} -- Corpse IDs
    local itemRange 
    7

    for = -itemRange,itemRange do
        for 
    = -itemRange,itemRange do
            for 
    0,#corpseId do
                
    if toptileitem(posx+iposy+jposz) == corpseId[kthen
                    reachgrounditem
    (corpseId[k])
                    
    wait(500)
                    
    useitemon(itemIDposx+iposy+jposz)
                    
    wait(500)
                
    end
            end
        end
    end 
    Last edited by pink_panther; 12-11-2013 at 12:00 AM.

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    Pink_Panther,

    I was beginning to realize that. Thank you for your help, i'll try it out to see if it works how i want to.

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    U can get it but I think would be ilgegal

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