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Thread: Some HUD for Waters?

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    Some HUD for Waters?

    Hi, im hunting in water elemental now, and in the HUD don't apear the things that i fish. So, i wanna know if is something that can i do to solve that. I will be very gratefull.


    Thank you to everyone.

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    Normal User AcidAlchamy's Avatar
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    Dont believe thats possible to do;
    its only going to pick up on what you loot, not what you fish out of the bodies; at least thats my understanding but I could be wrong.

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    Quote Originally Posted by Jakushian View Post
    Hi, im hunting in water elemental now, and in the HUD don't apear the things that i fish. So, i wanna know if is something that can i do to solve that. I will be very gratefull.


    Thank you to everyone.
    i've never seen huds how calculate loot from fished bodies.

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    Normal User Raphael's Avatar
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    Yes, it's possible. We did it back in neobot days.

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    You have to make a scripts that return the number of items in your open loot bp
    and add it to a HUD.

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    Normal User AcidAlchamy's Avatar
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    Quote Originally Posted by Raphael View Post
    Yes, it's possible. We did it back in neobot days.
    Anything that we can look forward to from you, here?
    Once the stock algorithms is written to where it does return the number of items in your open loot bp
    and add it to the HUD, it would open the door to a lot more manipulations of the script. Would be very handy.

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    iBot User pink_panther's Avatar
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    Quote Originally Posted by AcidAlchamy View Post
    Anything that we can look forward to from you, here?
    Once the stock algorithms is written to where it does return the number of items in your open loot bp
    and add it to the HUD, it would open the door to a lot more manipulations of the script. Would be very handy.
    Unless fishing dead bodies prints something to the log, then it would be more effort than what it's worth.

    Learn to script if you care that much. It would make next to no differance to your gph

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    Normal User Raphael's Avatar
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    I don't really have the time to put into actually scripting now, but the concept lies behind storing the amount of that item you currently have, adding it to the HUD once it increases and then update the value stored in memory. It's a pretty simple idea, but you got to handle it carefully.

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    Yes, it does make a lot of difference to your gph, specially when talking about WEs.

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    iScripter Eli's Avatar
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    As far as I know, there's coming new features on HUD part in iBot soon

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    iBot User pink_panther's Avatar
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    Quote Originally Posted by Raphael View Post
    I don't really have the time to put into actually scripting now, but the concept lies behind storing the amount of that item you currently have, adding it to the HUD once it increases and then update the value stored in memory. It's a pretty simple idea, but you got to handle it carefully.

    @pink_panther
    Yes, it does make a lot of difference to your gph, specially when talking about WEs.

    I know how it works, and could probably add it to a HUD if i cared.

    Either way, there are much more important things ibot needs before it needs cosmetic changes to it's hud functionality.
    Last edited by pink_panther; 12-08-2013 at 11:30 PM.

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