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Thread: [Tool] iBot Tools

  1. #1
    Focus Group Targets's Avatar
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    [Tool] iBot Tools

    iBot Tools Version 1.2.0


    IF u DOWNLOADED TOOL AND WHEN EXECUTE THE LAUNCHER.EXE AND THE APP DONT RUN. TRY TO INSTAL THE JRE (Java RunTime)

    JRE Download via Oracle Download Link







    DOWNLOADS

    Download Version Change Log Download Link Virus Total Scan
    iBot Tools Version 1.2.0 Click Here Download via MediaFire Click Here (v1.2.0)




    What this App Do?
    In his First Release, iBot Tools are Doing little Thinks cited below:

    Function Name Short Description
    • Loot Destination Tool
    This Function Creates the setsetting(...,..) of Loots that you add to a List, Its possible to choosen the Backpack Name or Variable Used on yours Scripts.
    Ex.: Red Backpack
    or
    Ex.: MainBP.
    Same to Others Backpack or Variables required
    And... the result will be like this:
    setsettings('Settings\\Looting\\List\\gold coin\\Destination', GoldBP)
    • HUD Tool
    This Functions create a Item to Sirmate HUD,
    You can add item and his value
    Ex.: Item = Knight Legs ; Value = 5000.
    and the Function will generate the Code to you add on your HUD.
    The Result will be like this below.
    "{Name = 'knight legs', value = 5000},"
    • Depositer Tool
    This functions create a fully Depositer, it generate the code to you copy and past on your Deposit Action on script waypoints
    and it generate a code that if you use More than 1 Loot Backpack, to Open Next Loot Backpack and deposit again.
    • Is Location Tool
    This function generate the code of is Location function and send to designed gotolabel. It can use ELSE Option, to set to other gotoLabel if location is Right.
    • Supplies Check Tool
    This function generate the code of Check Supplies, and send to gotolabel function, you can use ELSE Option to case of all checks are false.
    • Door Opener Tool
    this tool generate the code to you add on open doors action. It generate the code to OPEN the door based on Coords and door ID write in the function



    Liked? PLESASE Give REP+ To i Continue Doing this Project. Thanks
    Last edited by Targets; 01-21-2014 at 02:08 PM.



  2. #2
    Focus Group Targets's Avatar
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    Releases



    Olds Releases:

    • Version 1.0.0
    • Version 1.1.0




    Actual Release: Version 1.2.0





    Next Release(s):
    • Version 2.0.0 (Release Date: Undefined)
      • Loot Code Generator Tool by (Dark Star)
        Quote Originally Posted by Dark Star View Post
        Would be nice if you could make like an library wich contains all monsters and their loot, would be very nice. Here's the example:

        You choose the creature Dragon Lord, automatically the Tool loads their loot from the library and create the loot list like:
        Lua Code:


        <dragon-scale-mail>

        <Id>3386Id>

        <Destination>01Destination>

        <AlarmOn>Couldn't loot





        3392

        01

        Couldn'
        t lootAlarmOn>

        royal-helmet>

        <dragon-slayer>

        <Id>7402Id>

        <Destination>01Destination>

        <AlarmOn>Couldn't loot





        I would really appreciate












    have a suggestion for the iBot Tools? Please explain your suggestion and if it is good, I will implement the iBot Tools and will have its due credit in the project
    Last edited by Targets; 12-30-2013 at 01:02 AM.



  3. #3
    Focus Group Targets's Avatar
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    CHANGE LOG HISTORY


    Version 1.1.0:
    • Is Location Tool by (tubcio)
      Quote Originally Posted by tubcio View Post
      please make creating new action waypoint inside with lua code:


      if not islocation(x) then gotolabel("y") else gotolabel("z") end


      would be great , im really bored of doing that over and over.
    • Supplies Checker Tool by (TargetScripts)


    Version 1.2.0:
    • Checker and Openner Doors Tool by(Ticoune)
      Quote Originally Posted by Ticoune View Post
      You should add Open door script I mean you only need to enter the cordinate and the tool write the script for you.
    • Fix of Depositer Tool, the tool are generating wrong code;
    • Fix of Loot/HUD Tool, Closing Operation are closing the tool and not the Loot/HUD window.
    • Improvement of some internal functions
    Last edited by Targets; 12-30-2013 at 01:04 AM.



  4. #4
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    TUTORIALS



    How to Use iBot Tool

    How To Use Depositer Tool

    First, when you download the tool (link will release soon), you need click on Depositer Tool.
    After clicking, the image will appear below the figures in the image are just to follow a step by step how to insert items in the depositer tool.




    1 - At this field, you need to write your iBot Stacks Depot Backpack variable, Ex.: StacksBPDP. You Dont Need put "", just the text, the tool you put it for you.


    2 - Same of first, but now we need put the iBot Loots Backpack Depot variable, Ex.: LootBPDP.


    3 - In the Item field, you need put the ITEM, like, Knight Legs, Knight Armor. That is, the name of the item itself.


    4 - After this, you must choose on which the iBot Backpack shall deposit the item, if 00 is deposited on to the iBot backpacks Stacks, and 01 for the Place Backpacks Loot.


    5 - After it, you need click on "Adicionar" (Add on English), and it will added to List of Itens. In the Example Below, i used some itens to be added



    Knight Legs 01 - will be deposited in LootsBP
    Knight Armor 01 - will be deposited in LootsBP
    Spider Silk 00 - will be deposited in StacksBP


    6 - To a safe Generate of This Tool, you need LOCK the Variables, just Click in Buttons of Number 6, and the field will be blocked and can not be changed in the process. You can Unlock it after, just click on the button again.


    7 - To a safe Generate of This Tool, you need LOCK the Variables, just Click in Buttons of Number 6, and the field will be blocked and can not be changed in the process. You can Unlock it after, just click on the button again.


    8 - Now is the moment of truth, after placing the necessary items, simply click on the generate code button.
    After clicking, the Tool will make some questions. Which are essential to be generated. These Image is the First Question, that the Tool ask your MainBackpack Variable in iBot.


    Now, you will need put your Loot Backpack Variable on iBot.



    And... for Last, your Main Backpack of Depot. like MainBPDP, etc.



    Attention, need to be the Variable Name, not the backpack name.

    After these steps, the Tool will ask you to choose where you will be saved the generated code. Attention, no need to put the file extension, eg. . txt or. doc,. docx or. xml.

    the Tool generates a text file (. txt) automatically after you choose where you will be saved.



    Afther choose the place, a Greetings Message will apper saying that your code are Fully generated. And now, you can see the result. In this tutorial will be like this image below.

    Image 01: Text File Generated after Choose of destination:


    Image 02: The Code generated:



    9 - This is the Remove Button, you can remove one item if you put on wrong backpack destination or wrong item name, you just need select the item and click on Remove ("Remover") Button.


    10 - This is the List of all Itens what the Tool will Generate the Depositer CODE
    Last edited by Targets; 12-08-2013 at 11:26 PM.



  5. #5
    Focus Group mexicowss's Avatar
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    it will help ppl a lot, good luck with that bro
    click the image below to see my thread.



  6. #6
    Focus Group Targets's Avatar
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    Quote Originally Posted by mexicowss View Post
    it will help ppl a lot, good luck with that bro
    this is the purpose, thanks



  7. #7
    zami84's Avatar
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    Awsome bro!

  8. #8
    iScripter Eli's Avatar
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    Nice!

    If you want send me a tool I may approve it

  9. #9
    Focus Group Targets's Avatar
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    Quote Originally Posted by Eli View Post
    Nice!

    If you want send me a tool I may approve it
    Fine. just Send me (MP) your Skype Eli. because its a Zip File, and zip i can't attach here



  10. #10
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    Goodluck with your project.

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