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Thread: shoot fire wall

  1. #1
    Normal User Eslendil's Avatar
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    shoot fire wall

    Yoo i have a problem and wondering if thats possible

    i need a action that would shoot fire walls in all directions
    The char doesnt need to move when shooting firewalls or whatever , just shoot walls in direct sqms
    It needs to shoot them everytime its close to walls disappear ( i need to figure out how much firewalls last till they decay - maybe someone knows this )

    it looks like this

    X- Sqm
    B- Bomb (Fire wall)
    M - Me shooting firewalls

    .....B..
    BXMXB
    .....X..
    .....X..
    .....B..

    Thanks in advance for any help!

    Eslendil~
    Last edited by Eslendil; 02-02-2014 at 07:28 PM.

  2. #2
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    just use a fire bomb on yourself that action is kind of complicated to write i mean its doable but its kind of long to write i dont know how to do it at the moment but its posible

  3. #3
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    Quote Originally Posted by Eslendil View Post
    Yoo i have a problem and wondering if thats possible

    i need a action that would shoot fire walls in all directions
    The char doesnt need to move when shooting firewalls or whatever , just shoot walls in direct sqms
    It needs to shoot them everytime its close to walls disappear ( i need to figure out how much firewalls last till they decay - maybe someone knows this )

    it looks like this

    X- Sqm
    B- Bomb (Fire wall)
    M - Me shooting firewalls

    .....B..
    BXMXB
    .....X..
    .....X..
    .....B..

    Thanks in advance for any help!

    Eslendil~

    Code:
    --------Action by Felipepiva--------
    local   RUNETYPE = "Fire wall rune"
    local   EAST    = positive(posx + 2)
    local   WEST    = positive(posx - 2)
    local   NORTH   = positive(posy - 2)
    local   SOUTH   = positive(posy + 2)
    
    --throw north
    if itemcount(RUNETYPE) > 0 then
    useitemon(RUNETYPE, posx, NORTH, posz)
    wait(3000)
    end
    --throw south
    if itemcount(RUNETYPE) > 0 then
    useitemon(RUNETYPE, posx, SOUTH, posz)
    wait(3000)
    end
    --throw east
    if itemcount(RUNETYPE) > 0 then
    useitemon(RUNETYPE, EAST, posy, posz)
    wait(3000)
    end
    --throw west
    if itemcount(RUNETYPE) > 0 then
    useitemon(RUNETYPE, WEST, posy, posz)
    wait(3000)
    end

  4. #4
    iBot User
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    set the action spam rate to 50000-55000

  5. #5
    Normal User Eslendil's Avatar
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    Quote Originally Posted by felipepiva View Post
    set the action spam rate to 50000-55000
    thanks for help!

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