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Thread: Stealth ring problem..

  1. #1
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    Stealth ring problem..

    it works but when no monsters then bot dont takes off ring :/

    PHP Code:
    local Ring "Stealth Ring"
    local RingUsing_ID 3049
    local BpFrom 
    "Camouflage Backpack"
    local Creatures = {"corym skirmisher""corym vanguard"}

    if 
    maround(7unpack(Creatures)) >= and ring ~= RingUsing_ID then 
        moveitems
    (RingBpFrom"ring"1)
        
    wait(900,1000)
        elseif 
    maround(7unpack(Creatures)) == and ring == RingUsing_ID then 
        moveitems
    (RingUsing_ID"ring"BpFrom1)
        
    wait(900,1000)  
    end 

  2. #2
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    cause ring id is different while using it.

    PHP Code:
    local RingToWear "Stealth Ring"
    local BpFrom "Camouflage Backpack"
    local Creatures = {"corym skirmisher""corym vanguard"}

    if 
    maround(7unpack(Creatures)) >= and ring == 0 then 
        moveitems
    (RingToWear BpFrom"ring"1)
        
    wait(900,1000)
        elseif 
    maround(7unpack(Creatures)) == and ring ~= 0 then 
        moveitems
    (ring"ring"BpFrom1)
        
    wait(900,1000)  
    end 
    if you are using it on coryms I belive you are not using other rings, so I remake it to unwear any ring
    Last edited by shanp; 02-09-2014 at 05:35 PM.

  3. #3
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    ye just edit the RingUsing_ID to 3099 (id of used s ring)

  4. #4
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    Quote Originally Posted by ampegox View Post
    ye just edit the RingUsing_ID to 3099 (id of used s ring)
    I read this action a little wrong, now edited, but using stealth ring id is 3086

  5. #5
    iBot User J.Dre's Avatar
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    Code:
    local CREATURES = {"lizard chosen"}
    local AMOUNT = 3
    local RING = ("stealth ring")
    
    if(maround(6, false, unpack(CREATURES)) >= AMOUNT and ring == 0) then
        moveitems(RING, "all", "ring", 1)
    elseif(maround(6, false, unpack(CREATURES)) < AMOUNT and ring > 0) then
        moveitems(RING, "ring", "all", 1)
    end

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