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Thread: Throw energy wall

  1. #1
    Normal User Bobke123's Avatar
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    Throw energy wall

    Hello,

    Is it possible to make a script or action so it throws automatically an energy wall in front of you?
    It would be very helpfull thnx

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    Lua Code:
    local rune2shoot = 'Energy Wall Rune'
    if Self.LookDirection() == 'n' then
        useitemon(rune2shoot, posx, (posy-1), posz)
    elseif Self.LookDirection() == 'e' then
        useitemon(rune2shoot, (posx+1), posy, posz)
    elseif Self.LookDirection() == 'w' then
        useitemon(rune2shoot, (posx-1), posy, posz)
    elseif Self.LookDirection() == 's' then
        useitemon(rune2shoot, posx, (posy+1), posz)
    end


    does require sirmate library

  3. #3
    Normal User Bobke123's Avatar
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    Ok i try it out soon! Thank you very much!

    Quote Originally Posted by shanp View Post
    Lua Code:
    local rune2shoot = 'Energy Wall Rune'
    if Self.LookDirection() == 'n' then
        useitemon(rune2shoot, posx, (posy-1), posz)
    elseif Self.LookDirection() == 'e' then
        useitemon(rune2shoot, (posx+1), posy, posz)
    elseif Self.LookDirection() == 'w' then
        useitemon(rune2shoot, (posx-1), posy, posz)
    elseif Self.LookDirection() == 's' then
        useitemon(rune2shoot, posx, (posy+1), posz)
    end


    does require sirmate library

  4. #4
    Normal User Bobke123's Avatar
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    There is one problem. It keeps shooting energywall even if there is one already :/

    Quote Originally Posted by shanp View Post
    Lua Code:
    local rune2shoot = 'Energy Wall Rune'
    if Self.LookDirection() == 'n' then
        useitemon(rune2shoot, posx, (posy-1), posz)
    elseif Self.LookDirection() == 'e' then
        useitemon(rune2shoot, (posx+1), posy, posz)
    elseif Self.LookDirection() == 'w' then
        useitemon(rune2shoot, (posx-1), posy, posz)
    elseif Self.LookDirection() == 's' then
        useitemon(rune2shoot, posx, (posy+1), posz)
    end


    does require sirmate library

  5. #5
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    it can be used only as hotkey, not action

  6. #6
    Normal User Bobke123's Avatar
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    But the, it doesnt automatically shoot the rune when the previous wall is gone? can you make it like this so i shoot automatically whe nthe previous wall is gone?

    Quote Originally Posted by shanp View Post
    it can be used only as hotkey, not action

  7. #7
    iBot User walukasz's Avatar
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    just set the spam rate of action to be as long as the time for energy wall to disappear so if it is 60s set spam rate to like 59000-61000

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    Quote Originally Posted by walukasz View Post
    just set the spam rate of action to be as long as the time for energy wall to disappear so if it is 60s set spam rate to like 59000-61000
    60000-61000 will be better cause with 59 he can miss sometimes

  9. #9
    Normal User Bobke123's Avatar
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    Ok thnx

    Quote Originally Posted by shanp View Post
    60000-61000 will be better cause with 59 he can miss sometimes

  10. #10
    iBot User walukasz's Avatar
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    Quote Originally Posted by shanp View Post
    60000-61000 will be better cause with 59 he can miss sometimes
    miss what? he can just put it a second earlier which is not a problem i believe ;p

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