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Thread: working gran/exori gran

  1. #1
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    working gran/exori gran

    i tried manys
    i search on advanced search
    all of those dont works
    need a help thx

  2. #2
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    what you exactly need? write a description

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    i need action for exori and exori gran

  4. #4
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    Lua Code:
    -- [[ INIT START ]] --
        local CONFIG = {
            CREATURES = {"Sea Serpent", "Young Sea Serpent"},
     
            PLAYERS = {
                ENABLED = true,
                DISTANCE = 14,
                FLOOR_DIFFERENCE = 1,
                SAFE_LIST = {"Bubble", "Eternal Oblivion"},
            },
     
            SPELLS = {
                --{NAME = "groundshaker", AMOUNT = 6},
                {NAME = "fierce berserk", AMOUNT = 4},
                {NAME = "berserk", AMOUNT = 3},
                {NAME = "front sweep", AMOUNT = 2},
                --{NAME = "annihilation", HP_PC = 45},
                {NAME = "brutal strike", HP_PC = 10},
                {NAME = "whirlwind throw", HP_PC = 10},
            },
        }
     
        -- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --
     
        SPELLS_CONFIG = SPELLS_CONFIG or {}
        LAST_FLOOR = LAST_FLOOR or Self.PositionZ()
        ATTACK_EXHAUST = ATTACK_EXHAUST or 0
     
        table.lower(CONFIG.CREATURES)
     
        local RESET_SPELLS_CONFIG = #CONFIG.SPELLS ~= #SPELLS_CONFIG
     
        if (not RESET_SPELLS_CONFIG) then
            for INDEX, SPELL_ENTRY in ipairs(CONFIG.SPELLS) do
                if (SPELL_ENTRY.NAME ~= SPELLS_CONFIG[INDEX].NAME or ((SPELL_ENTRY.AMOUNT and SPELL_ENTRY.AMOUNT ~= SPELLS_CONFIG[INDEX].AMOUNT) or (SPELL_ENTRY.HP_PC and SPELL_ENTRY.HP_PC ~= SPELLS_CONFIG[INDEX].HP_PC))) then
                    RESET_SPELLS_CONFIG = true
                    break
                end
            end
        end
     
        if (RESET_SPELLS_CONFIG) then
            SPELLS_CONFIG = {}
     
            local CURRENT_INDEX = 1
     
            while (#CONFIG.SPELLS >= CURRENT_INDEX) do
                CONFIG.SPELLS[CURRENT_INDEX].INFO = Spell.GetByWordsOrName(CONFIG.SPELLS[CURRENT_INDEX].NAME)
     
                if (not CONFIG.SPELLS[CURRENT_INDEX].INFO:isValid()) then
                    table.remove(CONFIG.SPELLS, CURRENT_INDEX)
                else
                    if (#CONFIG.SPELLS[CURRENT_INDEX].INFO:Condition() > 0 and table.find({"BIG_BEAM", "BIG_WAVE", "FRONT", "SMALL_BEAM", "SMALL_WAVE", "STRIKE"}, CONFIG.SPELLS[CURRENT_INDEX].INFO:Condition())) then
                        CONFIG.SPELLS[CURRENT_INDEX].NEED_DIRECTION = true
                    else
                        CONFIG.SPELLS[CURRENT_INDEX].NEED_DIRECTION = false
                    end
     
                    CURRENT_INDEX = CURRENT_INDEX + 1
                end
            end
        end
    -- [[ INIT END ]] --
     
    if (Self.PositionZ() ~= LAST_FLOOR) then
        LAST_FLOOR, ATTACK_EXHAUST = Self.PositionZ(), System.TimeMilliseconds() + 2000
        return
    end
     
    if (System.TimeMilliseconds() > ATTACK_EXHAUST) then
        for _, SPELL_ENTRY in ipairs(CONFIG.SPELLS) do
            if (SPELL_ENTRY.INFO:isAbleToCast(nil, false)) then
                local ATTACKED = Creature.GetAttacked()
     
                if (SPELL_ENTRY.AMOUNT and (not CONFIG.PLAYERS.ENABLED or Self.PlayersAroundFloorIgnore(CONFIG.PLAYERS.DISTA  NCE, CONFIG.PLAYERS.FLOOR_DIFFERENCE, unpack(CONFIG.PLAYERS.SAFE_LIST)) == 0)) then
                    local HIGHEST_AMOUNT, BEST_DIRECTION = 0, Self.LookDirection()
     
                    if (SPELL_ENTRY.NEED_DIRECTION) then
                        for DIRECTION, CREATURES_AMOUNT in pairs({[DIRECTION_NORTH] = 0, [DIRECTION_EAST] = 0, [DIRECTION_SOUTH] = 0, [DIRECTION_WEST] = 0}) do
                            CREATURES_AMOUNT = Self.MonstersAroundSpell(SPELL_ENTRY.INFO:Conditio  n(), DIRECTION, unpack(CONFIG.CREATURES))
     
                            if (CREATURES_AMOUNT > HIGHEST_AMOUNT or (CREATURES_AMOUNT >= HIGHEST_AMOUNT and DIRECTION == Self.LookDirection())) then
                                HIGHEST_AMOUNT, BEST_DIRECTION = CREATURES_AMOUNT, DIRECTION
                            end
                        end
                    else
                        HIGHEST_AMOUNT, BEST_DIRECTION = Self.MonstersAroundSpell(SPELL_ENTRY.INFO:Conditio  n(), Self.LookDirection(), unpack(CONFIG.CREATURES)), Self.LookDirection()
                    end
     
                    if (HIGHEST_AMOUNT >= SPELL_ENTRY.AMOUNT) then
                        while (Self.LookDirection() ~= BEST_DIRECTION) do
                            Self.Turn(BEST_DIRECTION)
                            System.Wait(25, 75)
                        end
     
                        if (SPELL_ENTRY.INFO:CastSpell()) then
                            System.Wait(Self.CoolDown(SPELL_GROUP_ATTACK))
                        end
                    end
                elseif (SPELL_ENTRY.HP_PC and SPELL_ENTRY.INFO:isAbleToCast(ATTACKED, false) and table.find(CONFIG.CREATURES, ATTACKED:Name():lower()) and SPELL_ENTRY.HP_PC >= ATTACKED:HealthPercent()) then
                    if (SPELL_ENTRY.INFO:CastSpell(ATTACKED)) then
                        System.Wait(Self.CoolDown(SPELL_GROUP_ATTACK))
                    end
                end
            end
        end
    end


    Working here. Make sure you have sirmate.lua inside library folder.

  5. #5
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    i have standard and sirmate on my library folder and still not working how i can switch library?

  6. #6
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    i deleted all library and re downloaded the sirmate one still not working

  7. #7
    Normal User RafiXWPT's Avatar
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    Quote Originally Posted by doomeyes View Post
    i deleted all library and re downloaded the sirmate one still not working
    humh, its immpossible, show screenshot where you paste that script and how you configure it, probably you are doing something wrong.

  8. #8
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    how i can print?

  9. #9
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  10. #10
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    i active it in screen not still not works

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