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Thread: deposit in ground + check?

  1. #1
    Normal User jNo The Best's Avatar
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    deposit in ground + check?

    Someone knows how to make an action that upon reaching the label, it will looking loot items in the backpack, and throw on the floor. Should I use 3, and take much.

    LootBP

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    iBot User pink_panther's Avatar
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    are you talking about a loot sorter? IF so, search for one. theres a few

  3. #3
    Normal User jNo The Best's Avatar
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    No, I just want an action seeking loot in bp loot and plays on the floor

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    Normal User blakw's Avatar
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    Create an action after that label and add this code:

    Lua Code:
     
    --Items to drop:
    local itemsToDrop = {"ratana", "cheese", "golden helmet"}
     
    for i,j in pairs(itemsToDrop)
    do
        while itemcount(itemsToDrop[i], "all") >= 1
        do
            moveitems(itemsToDrop[i], "all", ground(posx, posy, posz), 100)
            wait(200, 400)
            updateworld()
        end
    end


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  5. #5
    Normal User jNo The Best's Avatar
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    deposit ground

    It's more or less it Blakw, is to check the item in bp and play on the floor, get it? I tried a workaround here did not yield more

    PHP Code:
    closewindows() 
    while(
    windowcount() < 2) do 
        
    closewindows() 
        
    wait(5001000
        
    openitem(MainBP'back')  
        
    wait(5001500
        
    resizewindows() 
        
    wait(5001000
        
    openitem(LootBPMainBPtrue)  
        
    wait(5001500
        
    resizewindows()     
        
    wait(5001000
    end 
    local itemsToDrop 
    = {"Broadsword""Dragon Shield""Crossbow""Wand Of Inferno"
    local LootBP 'red Backpack'
    local depotLabel 'sellLOOTtwo'
    local found false
     
    while not found do
        for 
    1#itemsToDrop do 
            
    if itemcount(itemsToDrop[i], LootBP) > 0 then 
                found 
    true
                
    break
            
    end 
        end  
     
        
    if(itemcount(LootBP,LootBP) > 0then 
            openitem
    (LootBPLootBP
            
    wait(700,900
        else 
            break 
        
    end 
    end
    if found then gotolabel(depotLabelend 

  6. #6
    iBot User walukasz's Avatar
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    Lua Code:
    local ITEMS = {"Broadsword", "Dragon Shield", "Crossbow", "Wand Of Inferno"}  
    local LootBP = "red Backpack"
    local MainBP = "demon backpack"
     
    closewindows()  
    while windowcount(LootBP) ~= 1 do  
        closewindows()  
        wait(500, 1000)  
        openitem(MainBP, 'back')   
        wait(500, 1500)
        openitem(LootBP, MainBP, false)   
        wait(500, 1500)  
        resizewindow(LootBP, 100)
    end
     
    while true do 
        for _, ITEM in ipairs(ITEMS) do  
            while itemcount(ITEM, LootBP) > 0 do
    			moveitems(ITEM, LootBP, ground(posx, posy, posz), 100) wait(200, 250)
            end  
        end   
     
        if itemcount(LootBP,LootBP) > 0 then  
            openitem(LootBP, LootBP, false) wait(700, 900)  
        else break end  
    end
     
    -- reopen your backpacks here

  7. #7
    Normal User jNo The Best's Avatar
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    What this guy talking about? Simply amazing, thanks again for your dedication, you are amazing, staff iBot can promote it to al moderator that is very good scripter
    +rep

    Quote Originally Posted by walukasz View Post
    Lua Code:
    local ITEMS = {"Broadsword", "Dragon Shield", "Crossbow", "Wand Of Inferno"}  
    local LootBP = "red Backpack"
    local MainBP = "demon backpack"
     
    closewindows()  
    while windowcount(LootBP) ~= 1 do  
        closewindows()  
        wait(500, 1000)  
        openitem(MainBP, 'back')   
        wait(500, 1500)
        openitem(LootBP, MainBP, false)   
        wait(500, 1500)  
        resizewindow(LootBP, 100)
    end
     
    while true do 
        for _, ITEM in ipairs(ITEMS) do  
            while itemcount(ITEM, LootBP) > 0 do
    			moveitems(ITEM, LootBP, ground(posx, posy, posz), 100) wait(200, 250)
            end  
        end   
     
        if itemcount(LootBP,LootBP) > 0 then  
            openitem(LootBP, LootBP, false) wait(700, 900)  
        else break end  
    end
     
    -- reopen your backpacks here

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