I was editing this hud that i found here... but I want to make 2 changes ):

Code:
--[[
    Name: iBot Loot Counter HUD
    Version: v1.0.0
    Last Updated: 21 Jan 2014
]]--
 
 
HUD = {
 
    TITLE = "Contador De loot:",
 
    CONFIG = {
    ORIENTATION = "right",
        START_POSITION = {35, 25},
        MAX_TEXT_LENGTH = 15,
        TEXT_DISTANCE = 115,
        LINE_DISTANCE = 12,
    },
 
    ITEMS =
    {
        LOOT = getlootitems(),
 
        SUPPLY =
    {
            {NAME = "mana potion", VALUE = 50},
            {NAME = "strong mana potion", VALUE = 80},
            {NAME = "great mana potion", VALUE = 120},
            {NAME = "health potion", VALUE = 45},
            {NAME = "strong health potion", VALUE = 100},
            {NAME = "great health potion", VALUE = 190},
            {NAME = "ultimate health potion", VALUE = 310},
            {NAME = "Assassin Star", VALUE = 100},
            {NAME = "prismatic bolt", VALUE = 20},
            {NAME = "crystalline arrow", VALUE = 20},
            {NAME = "great fireball rune", VALUE = 45},
            {NAME = "sudden death rune", VALUE = 108},
            {NAME = "avalanche rune", VALUE = 45},
            {NAME = "icicle rune", VALUE = 30},
            {NAME = "fireball rune", VALUE = 30},
            {NAME = "thunderstorm rune", VALUE = 37},
            {NAME = "Soft Boots", VALUE = 10000},
            {NAME = "Rust Remover", VALUE = 50}
        }
    },
 
    --[[ Just edit below if you know what you're doing --]]
 
    COLORS = {
    SHADOW = rgbcolor(10, 10, 10),
    TITLE = rgbcolor(255, 165, 0),
    TEXT1 = rgbcolor(205, 200, 177),
    TEXT2 = rgbcolor(255, 255, 255),
    SUBTITLE = rgbcolor(30, 144, 255),
    PROFIT = rgbcolor(107, 142, 35),
    WASTE = rgbcolor(178, 34, 34),
    },
 
    VERSION = "1.0"
}
 
--[[ DONT EDIT NOTHING BELOW THIS LINE --]]
 
function formatnumber(n, s)
    local result, sign, before, after = '', string.match(tostring(n), '^([%+%-]?)(%d*)(%.?.*)$')
 
    while #before > 3 do
        result = (s or '.') .. string.sub(before, -3, -1) .. result
        before = string.sub(before, 1, -4)
    end
 
    return sign .. before .. result .. after
end
 
local X, Y, INDEX, TOTAL, TOTAL_LOOTED, TOTAL_WASTED = (HUD.CONFIG.ORIENTATION:lower() == "right" and worldwin.right + 10 or clientwin.left + 10) + HUD.CONFIG.START_POSITION[1], worldwin.top + 10 + HUD.CONFIG.START_POSITION[2], 1, 0, 0, 0
 
setfontcolor(HUD.COLORS.TITLE)
addtextstroke(HUD.TITLE, X, Y)
 
Y = Y + 20
 
-- ADDED PART
 
    Y2 = Y-20
    local X2 = (HUD.CONFIG.ORIENTATION:lower() == "left" and worldwin.right + 10 or clientwin.left + 10) + HUD.CONFIG.START_POSITION[1]
   
    setfontcolor(HUD.COLORS.SUBTITLE)
    addtextstroke("Informações do Char:", X2, Y2)
   
    Y2 = Y2+20
   
    local STATNAME = {"Level", "Exp/h (Est.)", "Exp/h (Tibia)", "Exp Recebida", "Exp Para Upar", "Tempo para Upar", "Tempo Jogado", "Bank Balance", "Cursor ID", "Stamina"}
    local STATVALUE = {level, formatnumber(exphour), formatnumber(tibiaexphour), formatnumber(expgained), formatnumber(exptolevel()), timetolevel, timehunt, formatnumber(balance), cursorinfo().id, (math.floor(stamina/60)..":"..string.format("%02s", (stamina-60*math.floor(stamina/60)))) }
   
    for i=1, #STATNAME do
        setfontcolor(HUD.COLORS.TEXT1)
        addtextstroke(STATNAME[i], X2, Y2)
        setfontcolor(HUD.COLORS.TEXT2)
        if i > 9 then
            if stamina > 2400 then
            setfontcolor(HUD.COLORS.PROFIT)
            elseif stamina < 840 then
            setfontcolor(HUD.COLORS.WASTE)
            else setfontcolor(HUD.COLORS.TITLE)
            end
        end
    addtextstroke(STATVALUE[i], X2+HUD.CONFIG.TEXT_DISTANCE, Y2)
     Y2 = Y2 + HUD.CONFIG.LINE_DISTANCE
    end
 
 local ENGINE = {"Caveboting", "Looting", "Targeting"}
 local ENGINEVALUE = {cavebot, looting, targeting}
    for i=1, #ENGINE do
        setfontcolor(HUD.COLORS.TEXT1)
        addtextstroke(ENGINE[i], X2, Y2)
        setfontcolor(HUD.COLORS.TEXT2)
            if ENGINEVALUE[i] then
            setfontcolor(HUD.COLORS.PROFIT)
            addtextstroke("ON", X2+HUD.CONFIG.TEXT_DISTANCE, Y2)
            else
            setfontcolor(HUD.COLORS.WASTE)
            addtextstroke("OFF", X2+HUD.CONFIG.TEXT_DISTANCE, Y2)
            end
        Y2 = Y2 + HUD.CONFIG.LINE_DISTANCE
    end
   
    Y2 = Y2 + 20
--- END OF ADDED PART
 
 
setfontcolor(HUD.COLORS.SUBTITLE)
addtextstroke("ITENS DROPADOS:", X, Y)
 
Y = Y + 5
 
local lootqtd = HUD.ITEMS.LOOT.count-1
 
for it = 0, lootqtd do
    local ITEM = HUD.ITEMS.LOOT[it]
    if ITEM.lootmessage > 0 then
        Y = Y + HUD.CONFIG.LINE_DISTANCE
 
    local itemvalue = ITEM.npcsell
    if ITEM.custom ~= 0 then
        itemvalue = ITEM.custom
    end
 
    setfontcolor(HUD.COLORS.TEXT1)
        addtextstroke((#ITEM.NAME < HUD.CONFIG.MAX_TEXT_LENGTH and ITEM.NAME or ITEM.NAME:sub(1, HUD.CONFIG.MAX_TEXT_LENGTH) .. "..."):gsub("(%a)([%w_']*)", function(s1, s2) return s1:upper() .. s2:lower() end), X, Y)
 
    setfontcolor(HUD.COLORS.TEXT2)
    addtextstroke(string.format("%s (%s k)", formatnumber(ITEM.lootmessage), math.floor(ITEM.lootmessage * itemvalue / 100) / 10), X + HUD.CONFIG.TEXT_DISTANCE, Y)
 
        TOTAL, TOTAL_LOOTED = TOTAL + ITEM.lootmessage * itemvalue, TOTAL_LOOTED + (ITEM.lootmessage * itemvalue)
    end
end
 
Y = Y + HUD.CONFIG.LINE_DISTANCE + 2
 
setfontcolor(HUD.COLORS.TEXT2)
addtextstroke("Total: ", X, Y)
 
setfontcolor(HUD.COLORS.TITLE)
addtextstroke(formatnumber(TOTAL_LOOTED) .. " GPs", X+35, Y)
 
Y = Y + 25
 
setfontcolor(HUD.COLORS.SUBTITLE)
addtextstroke("SUPRIMENTOS UTILIZADOS:", X, Y)
 
Y = Y + 5
 
for _, ITEM in ipairs(HUD.ITEMS.SUPPLY) do
    local ITEM_USED = itemproperty(ITEM.NAME)
    if ITEM_USED.usagemessage > 0 then
        Y = Y + HUD.CONFIG.LINE_DISTANCE
 
    setfontcolor(HUD.COLORS.TEXT1)
        addtextstroke((#ITEM.NAME < HUD.CONFIG.MAX_TEXT_LENGTH and ITEM.NAME or ITEM.NAME:sub(1, HUD.CONFIG.MAX_TEXT_LENGTH) .. "..."):gsub("(%a)([%w_']*)", function(s1, s2) return s1:upper() .. s2:lower() end), X, Y)
 
    setfontcolor(HUD.COLORS.TEXT2)
    addtextstroke(string.format("%s (%sk)", formatnumber(ITEM_USED.usagemessage), math.floor(ITEM_USED.usagemessage * (ITEM.VALUE or itemvalue(ITEM.NAME)) / 100) / 10), X + HUD.CONFIG.TEXT_DISTANCE, Y)
 
        TOTAL, TOTAL_WASTED = TOTAL - ITEM_USED.usagemessage * (ITEM.VALUE or itemvalue(ITEM.NAME)), TOTAL_WASTED + (ITEM_USED.usagemessage * (ITEM.VALUE or itemvalue(ITEM.NAME)))
    end
end
 
Y = Y + HUD.CONFIG.LINE_DISTANCE + 2
 
setfontcolor(HUD.COLORS.TEXT2)
addtextstroke("Total: ", X, Y)
 
setfontcolor(HUD.COLORS.TITLE)
addtextstroke("-" .. formatnumber(TOTAL_WASTED) .. " GPs", X + 35, Y)
 
Y = Y + 25
 
setfontcolor(TOTAL_LOOTED - TOTAL_WASTED >= 0 and HUD.COLORS.PROFIT or HUD.COLORS.WASTE)
addtextstroke(string.format("%s %s GPs (%s k/h)", TOTAL_LOOTED - TOTAL_WASTED >= 0 and "LUCRO:" or "PREJUÍZO:", formatnumber(TOTAL_LOOTED - TOTAL_WASTED), math.floor(((TOTAL_LOOTED - TOTAL_WASTED) / (tosec(timehunt) / 3600)) / 100) / 10), X, Y)
the first change is add Healer (on // off) to the hud.
the second is make the number "PREJUÍZO" be aways positive
can someone help me?