iBot+ - Function "OnlyIfTrapped" and skiping actions
This function is buggged at iBot+, it was working perfectly at normal iBot...
I'm used to simply botting at Hive Surface. It was working perfectly when I was using iBot (old). Now I'm using iBot+ and sometimes character get stick to Hive Spore - when you untarget it manually it just target it again. Only one option is to turn off whole iBot+.
I was surprised with that bug... I didn't believed and though that it's something wrong with script but after I was back to normal iBot script was working perfectly again.
Today I wanted to give 2nd chance to iBot+ and started low char to do Minotaurs task and what? It was running after Deer (who wasn't on targeting list) instead of Minotaur Archer... Character simply can't be trapped with Deer...
Other thing is that sometimes it's working "too fast" - sometimes skiping some actions while "wait(1000,2000)" (ex. opening bps, when iBot always made so in that script).
1st thing is serious problem and I wish it would be fixed any soon!
It could be fixed in today's patch.