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Thread: MMH HUD bug

  1. #1
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    MMH HUD bug

    The gold don't rule... i don't know why, but don't rule i don't see items loted. can you help me? thanks a lot


    -- [[ INIT START ]] --
    --
    -- 88
    -- "" ,d
    -- 88
    -- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba,
    -- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88
    -- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP"""""""
    -- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa
    -- Author: `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"'
    --
    -- Monitor My Hunting
    --
    -- Version: 1.2
    -- Created: 7.09.2012
    -- Last update: 18.09.2012
    --

    MONITOR_MY_HUNTING = MONITOR_MY_HUNTING or {
    SCRIPT_NAME = "[RP] Hidden lizards",
    SCRIPT_VERSION = "1.8",

    CLEARED_STATS = false,
    INITIALIZED = false,
    }

    MONITOR_MY_HUNTING.SHOW_ALL_ITEMS = false
    MONITOR_MY_HUNTING.ITEMS_LIST = {
    {NAME = "gold coin", VALUE = 1},
    {NAME = "platinum coin", VALUE = 100},
    {NAME = "Zaoan Armor", VALUE = 14000},
    {NAME = "zaoan legs", VALUE = 14000},
    {NAME = "Zaoan Shoes", VALUE = 5000},
    {NAME = "Zaoan Robe", VALUE = 10000},
    {NAME = "Zaoan Helmet", VALUE = 45000},
    {NAME = "Tower Shield", VALUE = 8000},
    {NAME = "Great Health Potion", VALUE = 0},
    {NAME = "Corrupted Flag", VALUE = 700},
    {NAME = "Small Diamond", VALUE = 250},
    {NAME = "Scale of Corruption", VALUE = 550},
    {NAME = "Focus cape", VALUE = 1000},
    {NAME = "High Guard Flag", VALUE = 550},
    {NAME = "great mana potion", VALUE = 0},
    {NAME = "small emerald", VALUE = 250},
    {NAME = "drakinata", VALUE = 10000},
    {NAME = "spiked iron ball", VALUE = 100},
    {NAME = "Cursed Shoulder Spikes", VALUE = 320},
    {NAME = "Dragon Priest's Wandtip", VALUE = 175},
    {NAME = "Small Amethyst", VALUE = 200},
    {NAME = "Terra rod", VALUE = 2000},
    {NAME = "Wand of inferno", VALUE = 3000},
    {NAME = "Zaoan Robe", VALUE = 12000},
    {NAME = "High Guard Shoulderplates", VALUE = 130},
    {NAME = "Lizard Leather", VALUE = 100},
    {NAME = "Broken Halberd", VALUE = 100},
    {NAME = "Legionnaire Flags", VALUE = 500},
    {NAME = "Lizard Trophy", VALUE = 15000},
    {NAME = "Yellow Gem", VALUE = 1000},

    }

    MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES = false
    MONITOR_MY_HUNTING.SUPPLIES_LIST = {
    {NAME = "strong mana potion", PRICE = 80},
    {NAME = "prismatic bolt", PRICE = 20},
    {NAME = "drill bolt", PRICE = 12},
    {NAME = "power bolt bolt", PRICE = 7},
    {NAME = "Crystalline Arrow", PRICE = 20},
    {NAME = "Onyx Arrow", PRICE = 7},


    }

    -- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --

    MONITOR_MY_HUNTING.TEMP_ITEMS_LIST = MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or {}
    MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST or {}
    MONITOR_MY_HUNTING.COLORS = MONITOR_MY_HUNTING.COLORS or {
    BLACK = rgbcolor(1, 1, 1),
    ORANGE = rgbcolor(255, 165, 0),
    BLUE = rgbcolor(30, 144, 255),
    CORNSILK = rgbcolor(205, 200, 177),
    WHITE = rgbcolor(255, 255, 255),
    GREEN = rgbcolor(107, 142, 35),
    RED = rgbcolor(178, 34, 34),
    }

    local function CreateMessageObject(MESSAGE_DATA)
    if (type(MESSAGE_DATA) ~= "userdata") then
    return setmetatable({__data = {TYPE = -1, TIME_STAMP = -1, SENDER_NAME = "", SENDER_LEVEL = -1, CONTENT = ""}}, MessageMetaTable)
    else
    return setmetatable({__data = {TYPE = MESSAGE_DATA.type, TIME_STAMP = Misc.ConvertToSeconds(string.sub(MESSAGE_DATA.text , 1, 5)), SENDER_NAME = MESSAGE_DATA.sender, SENDER_LEVEL = tonumber((tostring(string.match(MESSAGE_DATA.text, ".+ (%b[]): .+")):gsub("[^%d]", ""))) or 0, CONTENT = string.sub(MESSAGE_DATA.text, 7)}}, MessageMetaTable)
    end
    end

    local function addtextshadow(DISPLAY_TEXT, X_OFFSET, Y_OFFSET, FONT_COLOR)
    setfontcolor(MONITOR_MY_HUNTING.COLORS.BLACK)
    addtext(DISPLAY_TEXT, X_OFFSET + 1, Y_OFFSET + 1)
    setfontcolor(FONT_COLOR)
    addtext(DISPLAY_TEXT, X_OFFSET, Y_OFFSET)
    end
    -- [[ INIT END ]] --

    if (not Stats.Update()) then
    local SERVER_LOG_MESSAGES = getnewmessages("Server Log")
    local SERVER_LOG_MESSAGES_COUNT = SERVER_LOG_MESSAGES.count - 1

    for INDEX = 0, SERVER_LOG_MESSAGES_COUNT do
    local MESSAGE_OBJECT = CreateMessageObject(SERVER_LOG_MESSAGES[SERVER_LOG_MESSAGES_COUNT - INDEX])

    if (MESSAGE_OBJECT:Type() == 19 and MESSAGE_OBJECT:Content():lower():match("^loot of")) then
    local LOOT_INFO = Message.ParseLootMessage(MESSAGE_OBJECT, true)

    if (#LOOT_INFO.NAME > 0) then
    Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] = (Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] or 0) + 1

    for _, LOOT_ITEM in ipairs(LOOT_INFO.ITEMS) do
    if (Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID]) then
    Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY = Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY + LOOT_ITEM.QUANTITY
    else
    Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID] = {ID = LOOT_ITEM.ID, NAME = LOOT_ITEM.NAME, QUANTITY = LOOT_ITEM.QUANTITY, VALUE = Item.GetValue(LOOT_ITEM.ID)}
    end
    end
    end
    end
    end
    end

    local RESET_ITEMS_AND_SUPPLIES = #MONITOR_MY_HUNTING.ITEMS_LIST ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or #MONITOR_MY_HUNTING.SUPPLIES_LIST ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST

    if (not RESET_ITEMS_AND_SUPPLIES) then
    for INDEX, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
    if (LOOT_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].NAME or LOOT_ITEM.VALUE ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].VALUE) then
    RESET_ITEMS_AND_SUPPLIES = true
    break
    end
    end
    end

    if (not RESET_ITEMS_AND_SUPPLIES) then
    for INDEX, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
    if (SUPPLY_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].NAME or SUPPLY_ITEM.PRICE ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].PRICE) then
    RESET_ITEMS_AND_SUPPLIES = true
    break
    end
    end
    end

    if (not MONITOR_MY_HUNTING.INITIALIZED or RESET_ITEMS_AND_SUPPLIES) then
    if (not MONITOR_MY_HUNTING.CLEARED_STATS) then
    Stats.Clear(CLEAR_STATS_ALL)
    Stats.Update()

    MONITOR_MY_HUNTING.CLEARED_STATS = true
    end

    MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = {}, {}

    for _, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do
    local LOOT_ITEM_ID = Item.GetID(type(LOOT_ITEM.NAME) ~= "table" and LOOT_ITEM.NAME or unpack(LOOT_ITEM.NAME))

    Stats.AddItemsLooted(LOOT_ITEM_ID, 0, LOOT_ITEM.VALUE)
    table.insert(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, {ID = LOOT_ITEM_ID, NAME = LOOT_ITEM.NAME, VALUE = LOOT_ITEM.VALUE})
    end

    for _, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do
    local SUPPLY_ITEM_ID = Item.GetID(type(SUPPLY_ITEM.NAME) ~= "table" and SUPPLY_ITEM.NAME or unpack(SUPPLY_ITEM.NAME))

    Stats.AddSuppliesUsed(SUPPLY_ITEM_ID, 0, SUPPLY_ITEM.PRICE)
    table.insert(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST , {ID = SUPPLY_ITEM_ID, NAME = SUPPLY_ITEM.NAME, PRICE = SUPPLY_ITEM.PRICE})
    end

    MONITOR_MY_HUNTING.INITIALIZED = true
    end

    setposition(Client.ClientWindow().left + 5, Client.WorldWindow().top + 5)

    local Y_POSITION, INDEX, ITEMS_LOOTED_WORTH, SUPPLIES_USED_WORTH = 30, 0, 0, 0

    addtextshadow(sprintf("%s v%s", MONITOR_MY_HUNTING.SCRIPT_NAME:upper(), MONITOR_MY_HUNTING.SCRIPT_VERSION), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)

    Y_POSITION = Y_POSITION + 20

    addtextshadow("ITEMS LOOTED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)

    Y_POSITION = Y_POSITION + 20

    for _, LOOT_ITEM in pairs(Stats.GetItemsLooted()) do
    if ((MONITOR_MY_HUNTING.SHOW_ALL_ITEMS or table.find(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, LOOT_ITEM.ID, "ID")) and LOOT_ITEM.QUANTITY > 0) then
    addtextshadow(((#LOOT_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(LOOT_ITEM.NAME, 1, 17), "(.-)%s?$"))) or LOOT_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
    addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(LOOT_ITEM.QUANTITY), tostring(math.floor(LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)

    INDEX, ITEMS_LOOTED_WORTH = INDEX + 1, ITEMS_LOOTED_WORTH + (LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY)
    end
    end

    addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
    addtextshadow(sprintf("%s GPs", Misc.FormatNumber(ITEMS_LOOTED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)

    Y_POSITION = Y_POSITION + 20

    addtextshadow("SUPPLIES USED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE)

    Y_POSITION = Y_POSITION + 20

    for _, SUPPLY_ITEM in pairs(Stats.GetSuppliesUsed()) do
    if ((MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES or table.find(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, SUPPLY_ITEM.ID, "ID")) and SUPPLY_ITEM.QUANTITY > 0) then
    addtextshadow(((#SUPPLY_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(SUPPLY_ITEM.NAME, 1, 17), "(.-)%s?$"))) or SUPPLY_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK)
    addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(SUPPLY_ITEM.QUANTITY), tostring(math.floor(SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)

    INDEX, SUPPLIES_USED_WORTH = INDEX + 1, SUPPLIES_USED_WORTH + (SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY)
    end
    end

    addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE)
    addtextshadow(sprintf("%s GPs", Misc.FormatNumber(SUPPLIES_USED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE)

    Y_POSITION = Y_POSITION + 20

    addtextshadow(sprintf("%s: %s GPs (%s K/H)", ((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ("PROFIT")) or ("WASTE")), Misc.FormatNumber(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH), tostring(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / (System.HuntingTime() / 1000) / 100) / 10)), 10, Y_POSITION + (INDEX * 16), ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and MONITO
    R_MY_HUNTING.COLORS.GREEN or MONITOR_MY_HUNTING.COLORS.RED)

  2. #2
    Focus Group Gryllz's Avatar
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    @Nereb

    Your HUD is outdated, use this one instead:
    http://www.tibiaibot.com/forum/showt...t-Counter-v1-1

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