Results 1 to 4 of 4

Thread: Remove fire from walkables

  1. #1
    iBot User
    Join Date
    Oct 2012
    Posts
    64
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    25 Post(s)
    Reputation
    10
    Rep Power
    5

    Remove fire from walkables

    As topic says how to remove fire/energy/poison field from walkables?

    thanks in advance

  2. #2
    iScripter Eli's Avatar
    Join Date
    Mar 2012
    Posts
    3,764
    Mentioned
    492 Post(s)
    Tagged
    2 Thread(s)
    Quoted
    955 Post(s)
    Reputation
    586
    Rep Power
    10
    First of all, check IDs you want to remove, next go to cavebot > pathfinding > walkable ids, find them and just remove by clicking "delete" on your keyboard.

  3. #3
    iBot User
    Join Date
    Oct 2012
    Posts
    64
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Quoted
    25 Post(s)
    Reputation
    10
    Rep Power
    5
    @Eli

    thanks but I cant find these IDs because in ID list thread theres only ID of fields runes and couldnt find via search

  4. #4
    iScripter Eli's Avatar
    Join Date
    Mar 2012
    Posts
    3,764
    Mentioned
    492 Post(s)
    Tagged
    2 Thread(s)
    Quoted
    955 Post(s)
    Reputation
    586
    Rep Power
    10
    Quote Originally Posted by marqs90 View Post
    @Eli

    thanks but I cant find these IDs because in ID list thread theres only ID of fields runes and couldnt find via search
    You can check IDs with HUD (one of them is built-in "Mouse Info v1.0.0+")

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •