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Thread: Energy Ring when 2+ Frost Dragon on screen...

  1. #1
    Normal User Crimewave's Avatar
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    Energy Ring when 2+ Frost Dragon on screen...

    Hellow, I wonder if any1 can make script which will put on energy ring when he got more than 2 frost dragons on screen and put off when lower than 3 frsot dragons on screen please!


    died on level 172 by Frost Dragon, frost dragon hatchling, Frost Dragon, frost dragon hatchling and Frost Dragon.

    died on level 161 by Frost Dragon, Frost Dragon, frost dragon hatchling, frost dragon hatchling, frost dragon hatchling, frost dragon hatchling and frost dragon hatchling.

    died on level 162 by Frost Dragon, Frost Dragon, Frost Dragon, Frost Dragon, frost dragon hatchling and frost dragon hatchling.

    died on level 163 by frost dragon hatchling, Frost Dragon, Frost Dragon, Frost Dragon and Frost Dragon.

    died on level 160 by Frost Dragon, Frost Dragon and Frost Dragon.


    thanks in advance..


    one guy did make this actions for me that is also using ring when lower than 30%hp and off when 80% hp but its aint working too :/


    local MonsterNames = {'Demon', 'Dragon Lord'} --Put monsters here that you want to use e-ring for

    if maround(2, unpack(MonsterNames)) < 2 or hppc >= 80 then
    unequipring('energy ring')
    else
    if hppc <= 30 then
    equipring('energy ring')
    end
    if maround(2, unpack(MonsterNames)) >= 2 then
    equipring('energy ring')
    end
    end
    by Drakke
    Last edited by Crimewave; 05-08-2015 at 01:30 PM.

  2. #2
    Normal User Facppf's Avatar
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    Hello @Crimewave, good afternoon!

    Try this one (made by sto1p):
    Lua Code:
    if (maround(5, "Frost Dragon") >= 3) then
       if (ring == 0) then
          moveitems("energy ring","all","ring",1)
       end
    else
       if (ring == 3088) then
          moveitems(3088,"ring","all",1)
       end
    end


    Any other doubt don't hesitate to contact us. Will be a pleasure to help you!

    Kind regards,
    Fac~

    ~•~ Proud Ex-Moderator of iBot. -

  3. #3
    Normal User Crimewave's Avatar
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    Normal User Facppf's Avatar
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    Haha, @Crimewave, I'm glad for being able to help you; and, I'll be honest: serving people like you (which at least give some feedback) is very gratifying!

    Enjoy the iBot!

    Yours,
    Fac~

    ~•~ Proud Ex-Moderator of iBot. -

  5. #5
    Moderator Drakke's Avatar
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    Quote Originally Posted by Crimewave View Post
    The action I made for you doesnt have Frost Dragon, you sure you added that yourself? Else ofc it wont work

  6. #6
    Normal User Crimewave's Avatar
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    Quote Originally Posted by Drakke View Post
    The action I made for you doesnt have Frost Dragon, you sure you added that yourself? Else ofc it wont work


    Yeah I changed it to proper monster name and didnt work :/

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    are u gonna fix ice witch temple or u just gonna ignore me?

  8. #8
    Moderator Drakke's Avatar
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    Quote Originally Posted by Crimewave View Post
    Yeah I changed it to proper monster name and didnt work :/
    There, this will work for you, so you have it for health and monsters, tested and everything<3

    local MonsterNames = {'Frost Dragon'} --Put monsters here that you want to use e-ring for

    if maround(2, unpack(MonsterNames)) < 2 and hppc >= 80 then
    unequipring()
    else
    equipring('energy ring')
    end

  9. #9
    Normal User Crimewave's Avatar
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    @Drakke

    should not there be or?

    local MonsterNames = {'Frost Dragon'} --Put monsters here that you want to use e-ring for

    if maround(2, unpack(MonsterNames)) < 2 and/ or? hppc >= 80 then
    unequipring()
    else
    equipring('energy ring')
    end
    could you put also if 30% hp put ring on (not depends on frosts or anything)

    like here


    local MonsterNames = {'Demon', 'Dragon Lord'} --Put monsters here that you want to use e-ring for

    if maround(2, unpack(MonsterNames)) < 2 or hppc >= 80 then
    unequipring('energy ring')
    else
    if hppc <= 30 then
    equipring('energy ring')
    end
    if maround(2, unpack(MonsterNames)) >= 2 then
    equipring('energy ring')
    end
    end

  10. #10
    Moderator Drakke's Avatar
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    @Crimewave

    No it shouldnt be "or", that was my bad to put it there in the beginning, what the or does, as soon as one is met, if you have 100% hp and its still 18 frost dragons around you, you will take off the energy ring, so both the maround and hp needs to be met to take it off

    local MonsterNames = {'Frost Dragon'} --Put monsters here that you want to use e-ring for

    if maround(2, unpack(MonsterNames)) < 2 and hppc >= 80 then
    unequipring()
    else
    if hppc <= 30 then
    equipring('energy ring')
    end
    if maround(2, unpack(MonsterNames)) >= 2 then
    equipring('energy ring')
    end
    end

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