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Thread: my afk fishing script does not work - help needed

  1. #1
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    my afk fishing script does not work - help needed

    Hey guys,

    I was looking for an auto fishing script and found this one:
    local CONSIDER_REQUIREMENTS = true -- True consider settings, false fish until death
    local CONSIDER_FISHES = 25
    local CONSIDER_CAP = 5

    --[[ ENGINE ]]
    local RAND_X = (-7 + math.random(0, 14))
    local RAND_Y = (-5 + math.random(0, 10))
    if (CONSIDER_REQUIREMENTS == true) then
    if (itemcount("worm") > 0 and cap > CONSIDER_CAP and itemcount("fishing rod") > 0 and itemcount("fish") < CONSIDER_FISHES) and (toptileitem((posx+RAND_X), (posy+RAND_Y), posz) >= 4597 and (toptileitem((posx + RAND_X), (posy + RAND_Y), posz) <= 4613) then
    useitemon(itemid("fishing rod"), (posx + x), (posy + y), posz)
    wait(500, 800)
    end
    elseif (itemcount("worm") > 0 and cap > 0 and itemcount("fishing rod") > 0) and (toptileitem((posx + RAND_X), (posy + RAND_Y), posz) >= 4597 and (toptileitem((posx + RAND_X), (posy + RAND_Y), posz) <= 4613) then
    useitemon(itemid("fishing rod"), (posx + x), (posy + y), posz)
    My problem now is, it does not work and I don't know why. I have less fish than consider_fish and I have enough cap. Even worms and fishing rod are in my backpack, but the scripts won't start fishing. Does anybody have a clue and could help me with that?

    thx
    boingenau

  2. #2
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    Nobody? :S

  3. #3
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    won't work for me either, someone help please

  4. #4
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    try this one:

    local range = 7
    local i = math.random(-range,range)
    local j = math.random(-range,range)

    if cap >= 50 and (toptileitem(posx+i,posy+j,posz) >= 4598 and toptileitem(posx+i,posy+j,posz) <= 4602) then
    useitemon("fishing rod",posx+i,posy+j,posz)
    end

    it will fish till cap >= 50, just change the value for your need :P

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